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I was thinking, why don't Nvidia create a G-Sync Dongle Stick? We would just plug it to our monitor, and it'd work independently of the monitor itself. We wouldn't have to buy a new monitor just to use G-Sync, it certainly would be widely spread, and if we decided to buy a new monitor, there it is... working with G-Sync!

 

Instead of using a module inside the monitor, which changes its refresh rate to adequate to the video card, the dongle could send empty/freeze signals on the overflown refreshs and synchronize it with what the video card requires. 

 

 

If it's possible, I'm certain Nvidia would profit a lot from it. Both from gamers buying their cards just to use with it, and also from dongle itself.

 

 

 

What do you think?

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Easier said than done, they would need to create another proprietary port on the monitor just to get that working, takes up space, less likely that a company would support it other than just changing out the scalar inside the monitor.

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Easier said than done, they would need to create another proprietary port on the monitor just to get that working, takes up space, less likely that a company would support it other than just changing out the scalar inside the monitor.

 

If the way I described was/is possible there wouldn't be the need for another port. It'd work on a regular DP, maybe HDMI. 

It wouldn't need to change the monitor refresh rate, as is done by G-Sync now. It would just kinda "filter" the incoming signals to synchronize with the video card rate, and then pass to the monitor.

 

Like for example, a game is being played at 35fps, G-Sync as it's now, will change the monitor to 35Hz to sync with the video card.

The way I describe, the G-Sync dongle would keep the monitor default 60Hz (therefore it wouldn't need a new port or a module inside the monitor). Then it would sync those 60Hz with the 35Hz the video card is sending with fake/freeze/repeated signals inbetween. So, in that case, it would be 35 refreshs with "new" content, and 25 refreshs inbetween with fake/froze/repeated content.

 

So a refresh cycle'd be something like this:

 

0 = new content sent from the video card

- = fake/freeze/blank/repeated signal

0 - 0 - 0 0 - 0 0 - 0 0 - 0 - - - - 0 - 0 - 0 - 0 0 - - 0 - 0 - 0 0 0 0 - 0 0 - 0 0 - 0 0 - 0 - 0 0 0 - 0 - 0 - 0 0 - 0 (60Hz, real 35Hz, repeated 25Hz)

If it was that easy they probably would have done that instead :P

 

I thought that also, but maybe they didn't have the idea or something. Worth trying

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If the way I described was/is possible there wouldn't be the need for another port. It'd work on a regular DP, maybe HDMI. 

It wouldn't need to change the monitor refresh rate, as is done by G-Sync now. It would just kinda "filter" the incoming signals to synchronize with the video card rate, and then pass to the monitor.

 

Like for example, a game is being played at 35fps, G-Sync as it's now, will change the monitor to 35Hz to sync with the video card.

The way I describe, the G-Sync dongle would keep the monitor default 60Hz. Then it would sync those 60Hz with the 35Hz the video card is using, with fake/freeze signals inbetween. So, in that case, it would be 35 refreshs with "new" content, and 25 refreshs inbetween with empty/froze content.

 

So a refresh cycle'd be something like this:

 

0 = new content sent via the video card

- = fake/freeze/blank/repeated signal

0 - 0 - 0 0 - 0 0 - 0 0 - 0 - - - - 0 - 0 - 0 - 0 0 - - 0 - 0 - 0 0 0 0 - 0 0 - 0 0 - 0 0 - 0 - 0 0 0 - 0 - 0 - 0 0 - 0

Small problem is it's the scalar that does that, not something before it.

.

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