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I am all for shinies and jagged edges are not shiny so I max out the lot.

 

First thing I tend to down are shadows they have huge impacts quite often on frame rate and I notice them less in games than many other things. It truly seems to be a case of preference.

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Hello,

 

Just a general discussion and census here.

Do aliasing really bothers you?

 

Because me I came from consoles to PC, I'm so used to having aliasing in my screen all the time that I never really notice them. But resolution and frame rate does matter to me because it makes the overall experience look more clear and smooth. But aliasing never really faciors.

 

So when I play games on PC, If my PC can handle 60FPS at like 8xMSAA then I'll leave it on. But if I get below 60 and stuttering then I just turn anti-aliasing off completely (not even 2xMSAA or FXAA, just OFF).

Also there are some games that just have bad aliasing because they use deferred engine rendering such as Need for Speed Shift 2, Tomb Raider and Sleeping Dogs. These games have no MSAA options because you cannot implement it. Only games with deferred engine bothers me because of their really bad aliasing as they seem to sacrifice a bit of clarity to have more light source in a single scene.

 

And also I wonder why SMAA is rarely an option for games since it barely result in performance loss like FXAA. I use SMAA for Need for Speed Shift 2 and Tomb Raider and it seems to do a better job than downsampling (SSAA).

 

But what is your thoughts?

Please share them below!

Depend on what resolution you running at. And alos how much differences does SMAA or SSAA make on the game that you played on. I will keep the min FPS above 30FPS, 50 on avg over the AA.(running 7680X1440 thats why...)

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i can't stand aliasing it is the worst thing when a game won't support anti-aliasing and i have to force my way through it it gets me mad...i personaly like 8x MSAA the best i think it gives the best results...not too blury and still sharp but no edges...perfect!

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MSAA doesn't work on fence / grass type textures, SSAA does. However so will DSR now.

The new MFAA with DSR if it ever gets supported will be a big thing for improving visual quality with minimal performance loss.

DSR only work on 1080P

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DSR only work on 1080P

not at all...you can DSR to a 720p monitor or a 1440P monitor all day long...what makes you believe that?

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Depend on what resolution you running at. And alos how much differences does SMAA or SSAA make on the game that you played on. I will keep the min FPS above 30FPS, 50 on avg over the AA.(running 7680X1440 thats why...)

SSAA is supersampling so it is a big hit in any recent games. My R9 290 with those juicy 4GB GDDR5 ram cannot play Tomb Raider or Metro Last Light at 2xSSAA, too much performance loss. Everything has to be 1080p at 60FPS for me. Lower than 58FPS I will notice sluggishness.

SMAA is really just a better AA than FXAA and MSAA. They need to use more of it. Performance hit is only 1-3 FPS. Not a lot of games uses it even though you can use an Injector such as SweetFX but only works on certain games.

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Hello,

 

Just a general discussion and census here.

Do aliasing really bothers you?

 

Because me I came from consoles to PC, I'm so used to having aliasing in my screen all the time that I never really notice them. But resolution and frame rate does matter to me because it makes the overall experience look more clear and smooth. But aliasing never really faciors.

 

So when I play games on PC, If my PC can handle 60FPS at like 8xMSAA then I'll leave it on. But if I get below 60 and stuttering then I just turn anti-aliasing off completely (not even 2xMSAA or FXAA, just OFF).

Also there are some games that just have bad aliasing because they use deferred engine rendering such as Need for Speed Shift 2, Tomb Raider and Sleeping Dogs. These games have no MSAA options because you cannot implement it. Only games with deferred engine bothers me because of their really bad aliasing as they seem to sacrifice a bit of clarity to have more light source in a single scene.

 

And also I wonder why SMAA is rarely an option for games since it barely result in performance loss like FXAA. I use SMAA for Need for Speed Shift 2 and Tomb Raider and it seems to do a better job than downsampling (SSAA).

 

But what is your thoughts?

Please share them below!

 

Frame rate>resolution>Aliasing

 

if my fps is less than 45 I will reduce res, if my fps is over 60 I will add AA.

 

even at 4k aliasing bothers me.

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To me AA is a must like saying why would you want to game on a 720P monitor when you can have full HD or UHD resolutions. About Sleeping dogs it does have a proprietary AA method and I think it is a mix of FXAA and MSAA and it looks amazingly clear and is very taxing on hardware. Tomb raider also has excellent AA rendering.

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Highly, i get upset if i cant turn it up to a moderate level

 

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Not too concerned about jaggies, really. I've been playing games since the days of the Sinclair Spectrum (256x192 resolution) so I just use FXAA if available. I rather have other settings like lighting and shadows on max.

"Fighting for peace is like screwing for virginity"

- George Carlin (1937-2008)

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