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And people complain that the CS:GO servers only have a tickrate of 64.. damn DICE what are you doing.

 

Saving dat money on bandwidth, I'd wager BF4 sends more data at 10hz than CSGO at 128 because of how much is going on in a 64man match.

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saving dat money on bandwidth, I'd wager BF4 sends more data at 10hz than CSGO at 128.

True but that explains why the game doesn't accurately calculate damage and raycasting and why so many people complain about "hit detection".

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There's also currently an investigation into hacks that disable your gun when you aim and attempt to fire at someone running the hack.

 

 

http://battlelog.battlefield.com/bf4/forum/threadview/2955065234236248274/

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