disable cores to increase cache?
21 minutes ago, YoungBlade said:To me, the thing that's more telling is that the 5900X basically never beats the 5950X. There are rare games where it does, and it's possible that the cache per core is the reason why, but it could also be because at stock limits in heavily threaded loads, the 5900X clocks higher per core.
That's in part because a Zen 3 CCD can be thought of as having UP to 8 cores available while a cut down CCD might only have 6 available.
If only 6 cores are being highly used on a 5950x... there's still the exact same amount of L3 as if 8 cores are being widely used. There's going to be differences because of how data in L2 cache is handled but... it's pretty minor. There's still the same L3 cache available at the end of the day to share across the total workload.
Also a 33% increase in L3 cache per core would have pretty modest effects anyway. The big impact on the X3D parts comes from having 200% more cache and it's not THAT profound.

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