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I need to limit my fps in Minecraft because the coil whine I get at 1600 fps is unbearable, but I don't want it to be as low as 250, which is the max that the in-game slider allows.

 

Anybody knows which file contains the fps limit setting? Couldn't find it anywhere on Google

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1 hour ago, manikyath said:

you do want it as low as 250, there is nothing in that game to be gained from running it faster than that.

What a useful reply, thanks...

 

But you are absolutely incorrect.

Having unsynced refresh rates allows for multiple frames to show up at once on the panel, enabling a smoother and more responsive experience, hence the phenomenon of screen tearing. Also, the lower the frame rate, the closer 1% lows are to 0 fps, as 1% low fps more or less scales logarithmically with fps due to CPU overhead.

There is a perceivable difference between 250 fps and 1600 fps, even on a sub-250Hz panel. You can always test it for yourself.

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2 minutes ago, thekingofmonks said:

What a useful reply, thanks...

 

But you are absolutely incorrect.

Having unsynced refresh rates allows for multiple frames to show up at once on the panel, enabling a smoother and more responsive experience. Also, the lower the frame rate, the closer 1% lows are to 0 fps, as 1% low fps more or less scales logarithmically with fps due to CPU overhead.

There is a perceivable difference between 250 fps and 1600 fps, even on a sub-250Hz panel. You can always test it for yourself.

Then just do some trial and error frame limit settings in your gpu driver. You can limit it on a game by game basis.

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14 minutes ago, thekingofmonks said:

I need to limit my fps in Minecraft because the coil whine I get at 1600 fps is unbearable, but I don't want it to be as low as 250, which is the max that the in-game slider allows.

 

Anybody knows which file contains the fps limit setting? Couldn't find it anywhere on Google

What frame rate would you want to limit it to? I'm sure you could find a mod if you look on Modrinth or Curseforge(If you can, use the fabric launcher, not forge).

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4 minutes ago, TempestCatto said:

Then just do some trial and error frame limit settings in your gpu driver. You can limit it on a game by game basis.

True, I didn't think of that. I'm kinda struggling to find the right program to add, though.

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1 minute ago, Cringe_Master245 said:

What frame rate would you want to limit it to? I'm sure you could find a mod if you look on Modrinth or Curseforge(If you can, use the fabric launcher, not forge).

Between 500 and 700. I've been using Badlion, I'm surprised it doesn't have controls for this

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1 minute ago, thekingofmonks said:

True, I didn't think of that. I'm kinda struggling to find the right program to add, though.

Or you could edit client config and edit there here's quick chatgpt answer.

Spoiler

Here are the key points:

 

1. **Java Edition**:

   - The config file is typically located in the `.minecraft` folder, which is usually found in your system's `%appdata%` directory on Windows, or the `~/.minecraft` directory on Linux/macOS.

   - The main config file is called `options.txt`, and it stores various game settings and options.

   - For mod-specific config files, they are usually located in the `config` folder within the `.minecraft` directory.

 

2. **Bedrock Edition**:

   - The config file is located in the `com.mojang/minecraftpe` folder, which is usually found in your system's `%appdata%` directory on Windows, or the `~/.local/share/minecraftpe` directory on Linux/macOS.

   - The main config file is also called `options.txt`.

 

To set a higher frame limit than the GUI allows, you'll need to locate the `options.txt` file and edit the `maxFps` setting manually. For example, you could change the line `maxFps:60` to `maxFps:120` to set the frame limit to 120 FPS.

Hope it helps.

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2 minutes ago, thekingofmonks said:

But you are absolutely incorrect.

Having unsynced refresh rates allow multiple frames to show up at once on the panel, enabling a smoother experience. Also, the lower the frame rate, the closer 1% lows are to 0 fps, as 1% low fps more or less scales logarithmically with fps.

There is a perceivable difference between 250 fps and 1600 fps, even on a sub-250Hz panel, you can always test it for yourself.

everything in the game runs at 20 ticks per second. i do not believe you get any preceivable difference beyond 250 in a game as jittery as minecraft java edition.

 

your argument about 1% lows is also completely invalid, because minecraft's 1% lows are not relative to your average fps in any way.

 

i also vastly disagree about the preceivability of such framerates in general, let alone in a game as sloppy as minecraft JE. i run minecraft capped to 240, and i generally dont notice fps drops until i start to get around the 60fps mark.

 

9 minutes ago, thekingofmonks said:

True, I didn't think of that. I'm kinda struggling to find the right program to add, though.

modrinth's launcher is pretty good, set up a profile with fabric, install sodium, and stop complaining about your 1% lows. you're playing pixel block game written in java, not a competitive arena shooter.

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5 minutes ago, BoomerDutch said:

Or you could edit client config and edit there here's quick chatgpt answer.

  Reveal hidden contents

Here are the key points:

 

1. **Java Edition**:

   - The config file is typically located in the `.minecraft` folder, which is usually found in your system's `%appdata%` directory on Windows, or the `~/.minecraft` directory on Linux/macOS.

   - The main config file is called `options.txt`, and it stores various game settings and options.

   - For mod-specific config files, they are usually located in the `config` folder within the `.minecraft` directory.

 

2. **Bedrock Edition**:

   - The config file is located in the `com.mojang/minecraftpe` folder, which is usually found in your system's `%appdata%` directory on Windows, or the `~/.local/share/minecraftpe` directory on Linux/macOS.

   - The main config file is also called `options.txt`.

 

To set a higher frame limit than the GUI allows, you'll need to locate the `options.txt` file and edit the `maxFps` setting manually. For example, you could change the line `maxFps:60` to `maxFps:120` to set the frame limit to 120 FPS.

Hope it helps.

Awesome, thanks!

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1 minute ago, manikyath said:

everything in the game runs at 20 ticks per second. i do not believe you get any preceivable difference beyond 250 in a game as jittery as minecraft java edition.

Tickrate is discrete from frame rate in MC Java, not sure what you're talking about... If your game is jittery, it's definitely an issue on your end.

4 minutes ago, manikyath said:

your argument about 1% lows is also completely invalid, because minecraft's 1% lows are not relative to your average fps in any way.

Do you even know what 1% lows are??

5 minutes ago, manikyath said:

i also vastly disagree about the preceivability of such framerates in general, let alone in a game as sloppy as minecraft JE. i run minecraft capped to 240, and i generally dont notice fps drops until i start to get around the 60fps mark.

I'm sorry you disagree with reality. https://youtu.be/uzp8z1i5-Hc?si=-TAD5c64ZpK45VFp&t=381

8 minutes ago, manikyath said:

you're playing pixel block game written in java, not a competitive arena shooter.

Google Minecraft PVP lmao

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17 minutes ago, BoomerDutch said:

Or you could edit client config and edit there here's quick chatgpt answer.

 

That somehow capped it at 120, I guess I'll have to use a mod. Thanks, though.

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3 minutes ago, thekingofmonks said:

That somehow capped it at 120, I guess I'll have to use a mod. Thanks, though.

Ah then client overwrites the file how annoying, looks like old trick doesn't work anymore well if maybe if you set that to read only but regardless mod will still help like optifine. Have fun!

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3 minutes ago, thekingofmonks said:

'm sorry you disagree with reality. https://youtu.be/uzp8z1i5-Hc?si=-TAD5c64ZpK45VFp&t=381

comparing 60 to 200 fps <=> comparing 200 to >1000.  by the way, you're hitting into USB polling rate limits here.

 

5 minutes ago, thekingofmonks said:

Tickrate is discrete from frame rate in MC Java, not sure what you're talking about... If your game is jittery, it's definitely an issue on your end.

minecraft javca *is* a very inconsistent game, if that's news to you, you should look into it more.

 

5 minutes ago, thekingofmonks said:

Do you even know what 1% lows are??

do you?

6 minutes ago, thekingofmonks said:

Google Minecraft PVP lmao

you get an update about the enemy's location 20 times per second, button presses are processed 20 times per second, arrow positions get processed 20 times per second. there is zero competitive advantage to running your game faster than the polling rate of your average gaming mouse.

 

i did google polling rate.. and i found you being wrong.. irony, isnt it?

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2 minutes ago, BoomerDutch said:

Ah then client overwrites the file how annoying, looks like old trick doesn't work anymore well if maybe if you set that to read only but regardless mod will will help like optifine. Have fun!

optifine is such hot garbage these days you'll likely get worse results... and as far as i'm aware optifart does nothing to the fps limiting slider anyways.

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17 minutes ago, manikyath said:

optifine is such hot garbage these days you'll likely get worse results... and as far as i'm aware optifart does nothing to the fps limiting slider anyways.

Can you calm down? this guy is just looking for solutions and if it doesn't work he will figure out. Just take a breather man.

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38 minutes ago, manikyath said:

comparing 60 to 200 fps <=> comparing 200 to >1000.  by the way, you're hitting into USB polling rate limits here.

This has nothing to do with specific refresh rates. He explains everything in the video, please watch it.

USB polling is completely irrelevant.

38 minutes ago, manikyath said:

minecraft javca *is* a very inconsistent game, if that's news to you, you should look into it more.

That really does not change my point. Mods such as Optifine or Sodium exist to optimize Minecraft's render pipeline, and they do it pretty well.

Optifine is outdated but still does the job.

56 minutes ago, manikyath said:

minecraft's 1% lows are not relative to your average fps in any way.

1% lows are in fact relative to average fps in any game because they are the lowest frame rates in 1% of the time of polling.

1% low fps tends to be logarithmic because the more frames a CPU pushes, the less consistently it will push them.

There, cleared it for you.

38 minutes ago, manikyath said:

you get an update about the enemy's location 20 times per second, button presses are processed 20 times per second, arrow positions get processed 20 times per second. there is zero competitive advantage to running your game faster than the polling rate of your average gaming mouse.

Low tickrate means longer intervals between ticks. You'll have less updates, which means it's harder to keep up with what the enemy is doing.

Fortnite has a very low tickrate, but professionals have frame rates to compensate against it.

With a high frame rate, you'll catch movement sooner than with a low frame rate. This also means that with the low response time, you'll be able to react quicker than with a low frame rate, when competing against other players online.

 

Mouse polling rate is only relevant to when you're reacting.

 

You can go tell CS pros they're all stupid for using 500Hz panels in a 64Hz game at a LAN lol

 

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3 minutes ago, BoomerDutch said:

Can you calm down? this guy is just looking for solutions and if it doesn't work he will figure out. Just take a breather man.

Dw they'll soon get tired of me haha

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20 minutes ago, thekingofmonks said:

1% low fps tends to be logarithmic because the more frames a CPU pushes, the less consistently it will push them.

so.. that means i'm right that running such high framerates is stupid in a game that barely manages to be smooth in the first place?

 

21 minutes ago, thekingofmonks said:

Fortnite has a very low tickrate, but professionals have frame rates to compensate against it.

With a high frame rate, you'll catch movement sooner than with a low frame rate. This also means that with the low response time, you'll be able to react quicker than with a low frame rate, when competing against other players online.

 

Mouse polling rate is only relevant to when you're reacting.

 

You can go tell CS pros they're all stupid for using 500Hz panels in a 64Hz game at a LAN lol

yes.. but you're talking about 64tps games and maybe 3-500fps, not a 20tps game that's dealing with a java stack to have any consistency at all goign way past those framerates.

 

and usb polling rate matters when you're starting to talk about framerates higher than the device's polling rate somehow being "noticeably smoother", when you're at a point where evn if theoretically you could preceive the motion, it would be choppy because your mouse cant deliver position updates that fast.

 

what i'm telling you is if you're looking for smoothness in minecraft JE, going beyond 240 frames isnt where you need to look, it's sorting out minecraft's hilareous tendency to lag spike the moment anything at all happens.

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4 minutes ago, manikyath said:

so.. that means i'm right that running such high framerates is stupid in a game that barely manages to be smooth in the first place?

Please google what a logarithm is... jeez

 

The whole point is that a middle ground is optimal.

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1 hour ago, thekingofmonks said:

I need to limit my fps in Minecraft because the coil whine I get at 1600 fps is unbearable, but I don't want it to be as low as 250, which is the max that the in-game slider allows.

 

Anybody knows which file contains the fps limit setting? Couldn't find it anywhere on Google

you should use rivatuner app to limit it, it should work on any game where you can get rivatuner osd to work

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12 minutes ago, manikyath said:

yes.. but you're talking about 64tps games and maybe 3-500fps, not a 20tps game that's dealing with a java stack to have any consistency at all goign way past those framerates.

Wasn't your point that it is pointless for frame rate tobe higher than server tickrate? It shouldn't matter whether it's 64 or 20, then.

12 minutes ago, manikyath said:

and usb polling rate matters when you're starting to talk about framerates higher than the device's polling rate somehow being "noticeably smoother", when you're at a point where evn if theoretically you could preceive the motion, it would be choppy because your mouse cant deliver position updates that fast.

Of course, but you're forgetting that they are not synchronized, and that one of them is highly inconsistent.

12 minutes ago, manikyath said:

what i'm telling you is if you're looking for smoothness in minecraft JE, going beyond 240 frames isnt where you need to look, it's sorting out minecraft's hilareous tendency to lag spike the moment anything at all happens.

It's not, though... Idk what to tell you at this point, Minecraft Java simply doesn't perform as badly you think.

 

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i5-4690K + Z97-AR + Panram Blue DDR3 2800 2x4GB Lightsaber Blue

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6 minutes ago, reira said:

you should use rivatuner app to limit it, it should work on any game where you can get rivatuner osd to work

Thanks.

I'm still checking which program I'm supposed to add in RTSS. So far javaw.exe doesn't seem to be working .

Ryzen 7 5700X3D (CO -30) - AX370-Gaming 5 - 2x16GB @3600C18 - EVGA RTX 3070 8G XC3

[PBO2] CO -25/-25/-30/-30/-30/-30/-30/-30

[BIOS] Vsoc 1.1 / DRAM XMP

 

i5-6400 4.38GHz @1.36v (162.2 BCLK) - Z170M-Plus - 2x8GB @3244C16- Biostar RX 570 8G w/ MSI Armor cooler

[BIOS] BCLK: 162.2 (x27) / Vcore 1.35 / DRAM 3244 (XMP timings) / FCLK 1GHz (1622) / RebarUEFI patched

 

ROG G531GT : i7-9750H (uv) - GTX 1650 +700mem - 16+8GB @2666 - 1920x1080@145Hz (up to 172Hz) IPS panel

[Throttlestop] FIVR - Vcore -160 / Vcache -105 / iGPU+unslice -125 (IccMax 255)

 

i5-4690K + Z97-AR + Panram Blue DDR3 2800 2x4GB Lightsaber Blue

iMac 21.5" (late 2011) : i5-2400S - Samsung 4x4GB PC3-1333 - HD 6750M 512MB - cheap Winten SSD (MacOS High Sierra) - 1920x1080@60 LCD

Acer Z5610 "Theatre" Core 2 Quad Q9550 - 2x2GB PC3-1333 (Samsung) - 1920x1080@60Hz Touch LCD - great internal speakers

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2 minutes ago, thekingofmonks said:

Wasn't your point that it is pointless for frame rate tobe higher than server tickrate? It shouldn't matter whether it's 64 or 20, then.

what i'm sayin is that if pro gramers (like y'know, the ones that do this for a living) get fairly minimal benefit from going past 240FPS (some LTT video a while back tested this) in a 64 tick game, it makes no sense for you to go past 240FPS in a 20 tick game that is known for how unstabile it's framerate is.

 

i'm pretty sure my point has been pretty clear...

 

5 minutes ago, thekingofmonks said:

Of course, but you're forgetting that they are not synchronized, and that one of them is highly inconsistent.

and you're forgetting that "highly inconsistent" in this case means regular dips all the way below 200FPS, because minecraft JE is minecraft JE and will always be minecraft JE.

 

6 minutes ago, thekingofmonks said:

It's not, though... Idk what to tell you at this point, Minecraft Java really doesn't perform as badly you think.

if you can claim to see a difference between 240 and 500fps, you know the game runs about as smoothly as a soviet dump truck. case in point, i'm currently looking at a minecraft instance in a void world looking up at the sun, at average 500+ FPS watching a stationary instance constantly spike to below the 240fps treshold, frametime graph best descriped as "all over the f*cking place". it's just simply a java thing, you'll never not have java being java.

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7 minutes ago, manikyath said:

what i'm sayin is that if pro gramers (like y'know, the ones that do this for a living) get fairly minimal benefit from going past 240FPS (some LTT video a while back tested this) in a 64 tick game, it makes no sense for you to go past 240FPS in a 20 tick game that is known for how unstabile it's framerate is.

I don't think anybody with a decent amount experience should take LTT's testing seriously...

You can always cap a game at 240 fps, but you'll get 1% lows significantly lower than 240. If I were in your shoes, I would at least find a point where the 1% lows are at 240 to satisfy this 240 rule.

12 minutes ago, manikyath said:

and you're forgetting that "highly inconsistent" in this case means regular dips all the way below 200FPS, because minecraft JE is minecraft JE and will always be minecraft JE.

Uh, dude. That's not what I'm experiencing, tons of other people don't have such poor performance either. Again, it's a problem on your end.

14 minutes ago, manikyath said:

if you can claim to see a difference between 240 and 500fps, you know the game runs about as smoothly as a soviet dump truck.

I don't even know what that's supposed to mean.

14 minutes ago, manikyath said:

i'm currently looking at a minecraft instance in a void world looking up at the sun, at average 500+ FPS watching a stationary instance constantly spike to below the 240fps treshold, frametime graph best descriped as "all over the f*cking place". it's just simply a java thing, you'll never not have java being java.

Well, that's too bad for you. Not for me, though.

 

I'll ask again, what system and monitor do you use?

Ryzen 7 5700X3D (CO -30) - AX370-Gaming 5 - 2x16GB @3600C18 - EVGA RTX 3070 8G XC3

[PBO2] CO -25/-25/-30/-30/-30/-30/-30/-30

[BIOS] Vsoc 1.1 / DRAM XMP

 

i5-6400 4.38GHz @1.36v (162.2 BCLK) - Z170M-Plus - 2x8GB @3244C16- Biostar RX 570 8G w/ MSI Armor cooler

[BIOS] BCLK: 162.2 (x27) / Vcore 1.35 / DRAM 3244 (XMP timings) / FCLK 1GHz (1622) / RebarUEFI patched

 

ROG G531GT : i7-9750H (uv) - GTX 1650 +700mem - 16+8GB @2666 - 1920x1080@145Hz (up to 172Hz) IPS panel

[Throttlestop] FIVR - Vcore -160 / Vcache -105 / iGPU+unslice -125 (IccMax 255)

 

i5-4690K + Z97-AR + Panram Blue DDR3 2800 2x4GB Lightsaber Blue

iMac 21.5" (late 2011) : i5-2400S - Samsung 4x4GB PC3-1333 - HD 6750M 512MB - cheap Winten SSD (MacOS High Sierra) - 1920x1080@60 LCD

Acer Z5610 "Theatre" Core 2 Quad Q9550 - 2x2GB PC3-1333 (Samsung) - 1920x1080@60Hz Touch LCD - great internal speakers

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