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DLSS in minecraft java?

Go to solution Solved by Haswellx86,

It's not actually DLSS. DLSS doesn't just mean temporal upscaling. Temporal upscaling is just one of the methods which can be used to upscale a lower resolution image to the native resolution, with trying best to make it look as native.

 

Its like saying how can I run ray traced shaders on a Nvidia GTX GPU? First of all, ray traced java edition shaders don't take use of acceleration of the ray tracing hardware, because OpenGL doesn't support it. Those shaders just use generalized means of ray tracing and path tracing, and not with what all the Nvidia branding has to say.

It's not actually DLSS. DLSS doesn't just mean temporal upscaling. Temporal upscaling is just one of the methods which can be used to upscale a lower resolution image to the native resolution, with trying best to make it look as native.

 

Its like saying how can I run ray traced shaders on a Nvidia GTX GPU? First of all, ray traced java edition shaders don't take use of acceleration of the ray tracing hardware, because OpenGL doesn't support it. Those shaders just use generalized means of ray tracing and path tracing, and not with what all the Nvidia branding has to say.

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all of the shaders for minecraft java (that i'm aware of) use "traditional" rendering methods. the only thing stuff like dlss and rt does is implement these methods in a more hardware form, so that the hit on performance isnt *as* bad.

 

RTX didnt invent any new rendering methods, they made ways to run them real-time in games more complicated than minecraft. 

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  • 1 year later...

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