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What are ya’ll thoughts on Smite 2 by Hi-Rez Studios, which releases at the end of august, in terms of the technical aspect of the game?
 

Some have already tested the game, others seen gameplay online.

 

i’ve tested the game, and the biggest improvements, honestly, isn’t even the graphics. It’s using dx12 to get proper CPU utilization, faster loading times, less lag, and so in.

 

That being said, in the early version I’ve just tested this weekend, resolution was capped at 900p, no ray tracing nor upscaling was available, and just like Smite 1, the game is still capped at 150fps. 
 

besidds that, I’ve seen some UE5 lumen settings in a gameplay video, which also weren’t in the alpha test version I played, so I’m very curious to see how the game works when it launches.

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It's basically like OW2 or some other "2" games aka same.

| CPU: Ryzen 7 7800X3D | MOBO: AM5 B650 Aorus Elite AX | RAM: G.Skill Trident Z5 Neo RGB DDR5 32GB 6000MHz C30 | GPU: Sapphire PULSE Radeon RX 7900 XTX | SSD: Samsung 9100 PRO 1TB with heatsink | Cooler: Arctic Liquid Freezer II 360 | PSU: Seasonic Focus GX-850 | Case: Lian Li Lanccool III | Mousepad: Zowie GTF-X  / Vaxee PC / PA / Artisan Raiden Mid XXL| Mouse: Vaxee XE wired / Hitscan Hyperlight | Keyboard: Wooting 80HE zinc alloy raw - geon raw HE switches | Headset: Beyerdynamic MMX 300 (2nd Gen) | Monitor: LG 32GS95UV-B OLED 4K 240Hz / 1080p 480Hz dual-mode | OS: Windows 11 |

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