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The 360 emulator Xenia is hit or miss, some titles it works amazingly well on, some it needs work. The 360 was a very flawed machine that had a lot of workarounds and overhead to make it perform well, and so game by game implementation on the 360 was used a lot.

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Most 7th generation consoles are pretty hard to emulate for a variety of reasons. The Xbox 360 and PS3 both used pretty obscure architectures, so emulating consoles from that generation is pretty difficult since you're having to make a ton of real CPU calls for each emulated CPU call. Eighth generation is actually pretty similar to PCs hardware-wise, but the difference lies in software. Mainly, Microsoft have made it very difficult to work around DRM and Hypervisors in software, plus the motivation is mostly gone since most console games nowadays are ported to PC anyways.

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19 minutes ago, ImAlsoRan said:

Most 7th generation consoles are pretty hard to emulate for a variety of reasons. The Xbox 360 and PS3 both used pretty obscure architectures, so emulating consoles from that generation is pretty difficult since you're having to make a ton of real CPU calls for each emulated CPU call. Eighth generation is actually pretty similar to PCs hardware-wise, but the difference lies in software. Mainly, Microsoft have made it very difficult to work around DRM and Hypervisors in software, plus the motivation is mostly gone since most console games nowadays are ported to PC anyways.

Nah, its actually the exact opposite. The reason a hacking scene doesn't exist on the entire XB1 series is because you can just pay MS $20 for a dev license and run any homebrew you want, no need to hack anything,

 

Being MS products I'm sure the XB1S/X/SS/SX are full of exploits, there's just no need for anybody to bother looking too closely since MS allow homebrew anyway

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