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Try My Game!

Hey guys, just wanted to share something I've been working on for a while with you.

 

It's a game I'm developing with Unity, called 'Dawn', and it's currently in alpha. There's no story or navigation system set up yet, it's just a first-person controller in an environment I'm working on.

 

So, if it sounds interesting, check it out! I really want feedback as time goes on!

 

It's on my blog,

www.10klumens.weebly.com/dawn.html

It's for Windows and Mac, and requires only moderate specs.

 

(I'm not trying to advertise, I just want some genuine feedback, and this seems like a great place to start!)

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What are you planning to turn this into?

System: 5930K, MSI X99 SLI PLUS, GTX 780Ti (SLI),  840 EVO, Fractal R4 (Full Custom Loop)  (IP)

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That tree...

 

 

attachicon.giflol glitches.jpg

 

10/10 would buy

My thoughts exactly... :D

System: 5930K, MSI X99 SLI PLUS, GTX 780Ti (SLI),  840 EVO, Fractal R4 (Full Custom Loop)  (IP)

Media Server/Perm Folder: i3 4130, CX500, 4 X WD Red 1TB, 60GB Adata SSD for boot, Node 304, ASrock Z87-E ITX, 8GB Kingston Value Ram

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Whats up with the glitching tree lol. 

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@AMorassOfPixelz

Not sure what kind of feedback you want exactly but here are a few things I have spotted so far:

  • Tree glitch as pointed out above
  • When you look at the mountain it will re-size as you move the camera from left to right
  • The camera view seems relatively low as if I'm playing a child
  • The splash effect on the grass looks a little out of place; would look good when hitting a hard object (e.g. roof of a building or a road)
  • You are can't look directly up or down
  • You should try and mask  render distance without it being obvious where the objects are loaded and when they are not (e.g when looking at the grass you can clearly see the circle that has the rendered objects and where that area ends)
  • The movement seems a little unnatural; fells as if you are gliding on ice. I think it should be more 'harsh' with the time it takes to stop, should be more immediate
  • Try and mask the roots of the grass to hide the fact that it is a 2D object. Maybe add some stones around the place
  • The cursor is present when inside of the game; both windowed and full screen mode

Some of the things I pointed out you probably know already but I have mentioned them just in case :P Keep in mind that my terminology is limited when it comes to things like this.

 

Overall it looks pretty good :)

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downloading it now, if ya need any beta testers or w.e. just pm me :3

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@AMorassOfPixelz

Not sure what kind of feedback you want exactly but here are a few things I have spotted so far:

  • Tree glitch as pointed out above
  • When you look at the mountain it will re-size as you move the camera from left to right
  • The camera view seems relatively low as if I'm playing a child
  • The splash effect on the grass looks a little out of place; would look good when hitting a hard object (e.g. roof of a building or a road)
  • You are can't look directly up or down
  • You should try and mask  render distance without it being obvious where the objects are loaded and when they are not (e.g when looking at the grass you can clearly see the circle that has the rendered objects and where that area ends)
  • The movement seems a little unnatural; fells as if you are gliding on ice. I think it should be more 'harsh' with the time it takes to stop, should be more immediate
  • Try and mask the roots of the grass to hide the fact that it is a 2D object. Maybe add some stones around the place
  • The cursor is present when inside of the game; both windowed and full screen mode
Some of the things I pointed out you probably know already but I have mentioned them just in case :P Keep in mind that my terminology is limited when it comes to things like this.

 

Overall it looks pretty good :)

Thanks,this is exactly what I'm looking for! I'm making a list of stuff that needs to be fixed by pre-aplha.3 right now.

The grass is tricky in unity; especially when dealing with the rain script I use, but I'll do my best!

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downloading it now, if ya need any beta testers or w.e. just pm me :3

Yeah, thanks! I'm thinking of putting something on my site where people can submit bugs they've found, and that way, they'd get resolved much quicker.

 

Since I'm using the free Unity, I don't think I can charge for games anyway, so it'll be open all the way until release!

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to get rid of the cursor just add

 

Screen.showCursor = false;

 

into function update ()

 

So,

function update (

Screen.showCursor = false;

)

 

I think that should work. Used unity myself a little bit and me and a friend developing a game too atm! :D

 

Also i think that tree might have a 'little' too much bend factor on it...

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Yeah, thanks! I'm thinking of putting something on my site where people can submit bugs they've found, and that way, they'd get resolved much quicker.

 

Since I'm using the free Unity, I don't think I can charge for games anyway, so it'll be open all the way until release!

Unity actually lets you make up to $100,000 per game (or year, not sure) so you are actually able to sell it for as much or as little as you want!

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to get rid of the cursor just add

 

Screen.showCursor = false;

 

into function update ()

 

So,

function update (

Screen.showCursor = false;

)

 

I think that should work. Used unity myself a little bit and me and a friend developing a game too atm! :D

 

Also i think that tree might have a 'little' too much bend factor on it...

Thanks! This'll help a ton. And yeah, the tree was so screwed up I just deleted it and made a new one :D

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