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okay so, i'm doing a video render in solidworks visualise ( its taking forever) and i've been keeping an eye on my GPU usuage, but i see some disparity, in task manager it shows around 42% usage, while in MSI afterburner, it shows 97%.

which one is the correct one, and if its the MSI one, that why isnt it showing up properly in task manager.

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1 minute ago, Ichoumaz said:

okay so, i'm doing a video render in solidworks visualise ( its taking forever) and i've been keeping an eye on my GPU usuage, but i see some disparity, in task manager it shows around 42% usage, while in MSI afterburner, it shows 97%.

which one is the correct one, and if its the MSI one, that why isnt it showing up properly in task manager.

Task Manager has a whole bunch of different graphs, it's probably the sort of use Solidworks has is not showing up in the default four.

Click on the name of one of the graphs and just cycle through the different options you have:

image.png.a28d7b9ac65dc5665265ae562d1579ca.png

I would guess the usage will show up in either Cuda, Compute_0 or Compute_1.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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3 minutes ago, minibois said:

Task Manager has a whole bunch of different graphs, it's probably the sort of use Solidworks has is not showing up in the default four.

Click on the name of one of the graphs and just cycle through the different options you have:

image.png.a28d7b9ac65dc5665265ae562d1579ca.png

I would guess the usage will show up in either Cuda, Compute_0 or Compute_1.

ahh okay, its CUDA. its at like 100%
would i be able to play games like this?

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2 minutes ago, Ichoumaz said:

ahh okay, its CUDA. its at like 100%
would i be able to play games like this?

You can probably play games.. BUT (there is always a but), it will mean the Solidworks render will take longer and the game will have lowered performance (how much longer/lower performance just depends on how the two will share resources).

 

This is coming from someone with experience of playing games, while running F@H (which also maxes out CUDA). 

Certain games will drastically lower performance of the CUDA program (like the most graphically demanding games), some games (like CSGO) will run okay if you cap the fps  (and will only impact render times a bit) and some stuff runs just fine while running the CUDA program (like Minecraft runs 100% okay, if I just turn down the setting a little bit).

 

So it's going to be a "your mileage will vary" thing, I would only recommend playing a game during the render if it is vanilla Minecraft levels of GPU needs.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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2 minutes ago, minibois said:

You can probably play games.. BUT (there is always a but), it will mean the Solidworks render will take longer and the game will have lowered performance (how much longer/lower performance just depends on how the two will share resources).

 

This is coming from someone with experience of playing games, while running F@H (which also maxes out CUDA). 

Certain games will drastically lower performance of the CUDA program (like the most graphically demanding games), some games (like CSGO) will run okay if you cap the fps  (and will only impact render times a bit) and some stuff runs just fine while running the CUDA program (like Minecraft runs 100% okay, if I just turn down the setting a little bit).

 

So it's going to be a "your mileage will vary" thing, I would only recommend playing a game during the render if it is vanilla Minecraft levels of GPU needs.

ahhh, i see, understandable, i only have a 1060, so i doubt i'll be able to play anything modern, maybe when i get a new card someday.
another question if you dont mind, would i be able to use 2 different GPUs on the same system? like one handles the rendering, and one handles the game, i dont mean SLI, the program i'm using allows you to select which GPU you want to use, and i wonder if that is doable or is that a bit too complicated

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1 hour ago, Ichoumaz said:

ahhh, i see, understandable, i only have a 1060, so i doubt i'll be able to play anything modern, maybe when i get a new card someday.
another question if you dont mind, would i be able to use 2 different GPUs on the same system? like one handles the rendering, and one handles the game, i dont mean SLI, the program i'm using allows you to select which GPU you want to use, and i wonder if that is doable or is that a bit too complicated

I don't have experience with running multiple videocards for different purposes.

Surely it's possible, but I don't know how easy it is to set up.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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