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potential bottleneck

Go to solution Solved by Zando_,

You'll be fine. 

You'll be fine. 

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13 minutes ago, Zando Bob said:

You'll be fine. 

you will see a bottleneck, but it wont be bat at 1440p high.

I could use some help with this!

please, pm me if you would like to contribute to my gpu bios database (includes overclocking bios, stock bios, and upgrades to gpus via modding)

Bios database

My beautiful, but not that powerful, main PC:

prior build:

Spoiler

 

 

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Just now, HelpfulTechWizard said:

you will see a bottleneck, but it wont be bat at 1440p high.

There's a bottleneck about 100% of the time in every single application on every single PC because nothing is built to perfectly scale across 100% of the usable hardware at all times. 

There won't be any bottleneck that actually impacts the user experience in any meaningful way, thus the answer "you'll be fine". I'm not interested in stupid overcomplication for no practical reason. 

Gaming PC NAS Laptop Workstation

CPU: i5 12600KF 6P+4E Ryzen 7 3700X M4 SoC 4P+6E Xeon X5690 6c12t

Cooler: Noctua NH-D15S Wraith Stealth w/NF-A9 Passive Apple CPU Cooler

Motherboard: ASRock Z690 ITX/ax ASUS Pro B550M-C/CSM Apple J713AP Mac-F221BEC8 (Mac Pro 5,1)

RAM: 2x16GB 3600Mhz DDR4 2x16GB 2400MHz DDR4 24GB Micron LPDDR5 4x8GB 1333MHz ECC DDR3

GPU: Sapphire Pulse Radeon 9060 XT 16GB Radeon WX2100 M4 SoC 10C Radeon RX 5700

Storage: 1TB MP34 + 2TB P41 500GB SSD + 2x4TB IronWolf Pro in ZFS Mirror Apple AP0512Z 1TB Crucial MX500

ODD: LG WH14NS40 None LG GP65NB60 USB DVD Writer Don't know

PSU: EVGA 850W GM Silverstone SST-TX300 53.8Wh LiPo Battery Delta DPS-980BB

Case: Silverstone Sugo 14 Dell Inspiron 530S Mac16,12 chassis (13" MBA) 2009-2012 Mac Pro "Cheese Grater"

OS: Gentoo Linux TrueNAS Scale macOS 26 Tahoe Fedora Linux

 

Display: LG 27UK650-W (4K 60Hz IPS panel)

Mouse: EVGA X17

Keyboard: Corsair K55 RGB

 

Mobile/Work Devices: 14" M5P MacBook Pro (work) - iPhone 17 Pro - Apple Watch S11

 

Other Misc Devices: iPod Video (Gen 5.5E, iFlash Solo w/128GB SD Card, Rockbox), Nintendo Switch

 

Vehicles: 2002 Ford F150, 2003 Harley-Davidson Sportster 1200, 2022 Kawasaki KLR650, 1994 DR350SE

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Actually, to follow up on this question, i was looking for some articles re this same topic. I have seen in so many places that bottlenecking the gpu is less likely at higher res, as things then tend to be limited by the CPU. Can anyone shed a bit of light on the topic. Why does higher res impact the CPU more than the GPU?

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30 minutes ago, hockayak said:

Actually, to follow up on this question, i was looking for some articles re this same topic. I have seen in so many places that bottlenecking the gpu is less likely at higher res, as things then tend to be limited by the CPU. Can anyone shed a bit of light on the topic. Why does higher res impact the CPU more than the GPU?

You have it backwards. The CPU is typically the limiting factor at low resolutions, and the GPU is typically the limiting factor at high resolutions.

 

This post I saw elsewhere explains it very well:

Quote

So imagine that the CPU is a professor assigning papers, and the GPU is the student who has to write them.

 

1080p is like the professor assigning a 5 paragraph open ended essay. No big deal, quick and easy for the GPU to complete. Give it back to the professor to grade and say "Okay done, give me the next assignment". This means the professor has to grade really frequently and have new prompts ready to go just about every class period, if not more often.

 

4k is like the CPU/professor assigning a 25-30 page in-depth research paper. It takes the GPU/student A LOT longer to complete something of that scale, so the professor doesn't have to grade nearly as much, and doesn't need to hand out new prompts very often because that one takes so long to complete.

 

This is how CPU/GPU work together to build the world. The CPU basically says "hey I need you to make this world", the GPU renders and says "Got it, next please", and then it repeats. If the GPU takes longer amount of time before it asks for the next frame, the CPU has to give less instruction.

 

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