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HeyGuys,

i need your help, i am currently playing a video game that has a "Ladder" that is sadly influenced by loading times. Reducing Loading Times is honestly the biggest part of racing right now.

So i started off with playing the Game off my SSD which has like 500mb read/write. My loading times were no way near being able to compete for top spots.
Then i downloaded different Ramdisk Software, with PrimoRamdisk beeing the fastest at around 8000mb/s i tested.
What i usually do is just put the entire game folder on the RamDisk and then start the game from there.
That improved Loading Times by around 40%, but they are still almost double from what the best player has.
My Specs are Ryzen 5 1600 at 3.8ghz / 32gb 3000mhz cl16 ram at 2666 atm tho because ryzen 1 :(
I then started to try alot of stuff... i clocked my ram differently (higher mhz / lower timings; higher timings/ lower mhz) didnt really do anything. Tried resizing the Textures as i thought maybe my CPU is bottlenecking. (As the game files is one big Archive (like .zip or .rar i guess) so i assume the CPU needs to extract the files needed from that archive and that might be slow.) Didnt do anything aswell.
I pretty much tried all the start parameters and all the ingame settings but those dont seem to change anything aswell.
A thing i noticed was that when i swapped back and forth between zones the loading times got alot faster ( i assume due to cached data?)
So if anyone can help me understand the following things would be super nice!
Would i get even faster loads if i would get alot faster ram? My CPU is only at ~10% during loading screens so i assume it has nothing to do with CPU bottlenecking because of extracting.)
Is there a way to increase Cach duration / size for games or this game in particular? How does the system decide how much and how long data is Cached or is it decided by the game? If so where is data like that stored? Is it in the .exe file or somewhere in the game data? It seems like all cached data is lost after one or two different loadings or after ~30seconds.

In the game archive are about 200.000 files but the total size is only 20gb. Is there like a bottleneck how fast ram can get the Files to the CPU and back i guess? As i get the files from Ram and then Cach them on ram again i guess? i read some threats saying that its faster to extract files from one disc to another because of i/o operations.

Sorry boys i am by far not an IT guy... just the limited knowledge i got while gaming so dont laugh at me to hard alot of this might be super wrong.
Thanks for any help tho!

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Wow that's an awfully designed game if loading times are a this big factor in ranked play.

 

If I were to guess I'd say loading was probably single threaded, hence why you seemed to have low CPU usage. Basically get the fastest single thread CPU you can find and overclock it as much as it'll suffer for a single core load. More RAM and faster RAM might also allow more of the game to be cached for longer and for it to be accessed quicker.

 

Alternatively just give up on a game where load times become the main arbiter of success, or complain on Reddit/Twitter and hope something changes.

¯\_(ツ)_/¯

 

 

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29 minutes ago, LoadingTimeMan said:

HeyGuys,

i need your help, i am currently playing a video game that has a "Ladder" that is sadly influenced by loading times. Reducing Loading Times is honestly the biggest part of racing right now.

So i started off with playing the Game off my SSD which has like 500mb read/write. My loading times were no way near being able to compete for top spots.
Then i downloaded different Ramdisk Software, with PrimoRamdisk beeing the fastest at around 8000mb/s i tested.
What i usually do is just put the entire game folder on the RamDisk and then start the game from there.
That improved Loading Times by around 40%, but they are still almost double from what the best player has.
My Specs are Ryzen 5 1600 at 3.8ghz / 32gb 3000mhz cl16 ram at 2666 atm tho because ryzen 1 :(
I then started to try alot of stuff... i clocked my ram differently (higher mhz / lower timings; higher timings/ lower mhz) didnt really do anything. Tried resizing the Textures as i thought maybe my CPU is bottlenecking. (As the game files is one big Archive (like .zip or .rar i guess) so i assume the CPU needs to extract the files needed from that archive and that might be slow.) Didnt do anything aswell.
I pretty much tried all the start parameters and all the ingame settings but those dont seem to change anything aswell.
A thing i noticed was that when i swapped back and forth between zones the loading times got alot faster ( i assume due to cached data?)
So if anyone can help me understand the following things would be super nice!
Would i get even faster loads if i would get alot faster ram? My CPU is only at ~10% during loading screens so i assume it has nothing to do with CPU bottlenecking because of extracting.)
Is there a way to increase Cach duration / size for games or this game in particular? How does the system decide how much and how long data is Cached or is it decided by the game? If so where is data like that stored? Is it in the .exe file or somewhere in the game data? It seems like all cached data is lost after one or two different loadings or after ~30seconds.

In the game archive are about 200.000 files but the total size is only 20gb. Is there like a bottleneck how fast ram can get the Files to the CPU and back i guess? As i get the files from Ram and then Cach them on ram again i guess? i read some threats saying that its faster to extract files from one disc to another because of i/o operations.

Sorry boys i am by far not an IT guy... just the limited knowledge i got while gaming so dont laugh at me to hard alot of this might be super wrong.
Thanks for any help tho!

What game..?

 

Your CPU is going to be a limiting factor here, but I’d be most worried about your internet connection...

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Game is Path of Exile.

How does my Internet Connection factor into the equation?
Didnt really think it would be that big of a difference since its already faster on faster disk speeds.

Also i looked at whats going on with Process monitor and all network related stuff seems to be done before Data read has ended. (but tbh didnt really know what i looked at :/ )

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