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Right i am having a debate with a few friends and at the moment is 50/50 for both. can you the community give your favorite and the reasons why?

 

Mine is Factorio because of the simplicity of the graphic and the semi indie game feel.

 

Factorio: https://www.factorio.com/

Satisfactory: https://www.satisfactorygame.com/

Daily Laptop Driver: Razer Blade Stealth 2019 13.3"

 

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I don't think it is either or. The two games are different, and only similar on a surface level. I will not mention mods as that is not the point; start comparing mods and you are moving away from the game and its devs to the talent of its mod creators and its popularity.


Factorio:

  •     Factorio is precise, built to create big bases, has combat all over and is "limited" to two dimensions.
  •     It has a train for automated transport (or manual, you can drive the train), and you can make a car and a tank to drive in and fight with (car has a turret as well, tank has a cannon and a turret). The car and the tank cannot do anything unless you are in them.
  •     There is a fluid system which is still being upgraded (current best-known system is not in the game but coming)
  •     the items are moved by robots or inserters.
  •     has three different belt speeds.
  •     has a 2 to 2 device that acts as a splitter and merger at the same time. This structure has an item bandwidth. Attach a blue belt to a yellow splitter and the outgoing blue belt will be fed items at the speed of the splitter.
  •     has underground belts.
  •     The game has blueprints and robots which allow after a while to build fast and big
  •     always builds on a grid. There is no "let me place this one pixel to the left". All entities exist as a grid: a belt is 1 block, a splitter is two blocks, a factory is 3 by 3 blocks.
  •     the circuit network allows for insane complexity or control
  •     It's not the prettiest, but it is highly functional and the graphics are far from acceptable; they are actually nice and they did not have to be.
  •     the resources end, they are not unlimited, so always creating the need to make new outposts.
  •     the map is infinite and procedurally generated
  •     the recipes do not change after the game has been created. Whatever you used to make an electric engine at the start, you will also use to make it 1000 hours later.

Satisfactory

  •     is beautiful. You will sit and admire some vistas that you come across.
  •     you can build up. the 3rd dimension is a functional addition, not a gimmick. You can build high and create floors of factories and you will need to navigate around or over very high geographical features like waterfalls or cliffs.
  •     the map is hand made, singular, always the same. It has an area of around 30 km squared.
  •     the resources are infinite. Make a miner and it will make resources forever.
  •     It has 6 (alleged, 4 confirmed) belt speeds which makes moving materials easy.
  •     it has vehicles, two load transporting ones, and one exploration vehicle, and train. None of these are fighting vehicles, in fact, monsters do not attack them, and if you are driving one of these, you are not attacked. However all can drive themselves via recorded paths you have recorded, and the train can of course have a list of stations to visit which it does in turn.
  •     combat is not a big part of it as the wildlife will only attack the players, never structures or vehicles. No turrets.
  •     there is no fluid system per se; while you do mine oil, that is made into barrels which are then moved by belts.
  •     There are no inserters; all interfaces are direct belt feeds. A belt comes out of the miner and into the storage or into the smelter.
  •     Splitter and merger are two different entities with three entries to one exit. This means that balancers or changes in direction are very different in Satisfactory.
  •     Splitters and mergers do NOT have an internal bandwidth like Factorio does. The only limit is the speed of the outgoing belt connected to these entities
  •     No underground belt; Satisfactory is a 3D game so it doesn't need to have this to cross two belts. Just cross them by taking it under or over the other one.
  •     No blueprinting.
  •     no robots
  •     Free placement on land, but snapping on foundation pieces. Foundations can clip through the terrain and that is needed as they snap on each other to create a smooth level surface.
  •     Exploring the map will net you researchable items that can lead to finding different, alternative recipes. These recipes are only accessible by finding these items, so what you started building at the start of the game is NOT what you will end up building at the end. Start the game by going iron ore - iron ingots - iron rods - screws and finish by skipping the rods as an alternative recipe will be iron ingots to screws (skipping the rods).

The games are far too different in essence and so will or can appeal to different people. One can like both, and another can only like one of these.

Edited by seePyou
Clarity / adding vehicle information to both games.
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  • 3 months later...

having both games, and having a few hundred hours in satisfactory and a few thousand in factorio. i must agree with other comments, there are only similar on the surface. factorio has a million bajillian times more content and multiply that by another wtfillion with mods. and satisfactory has pretty graphics and largely useless enemy's.

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On 6/7/2019 at 4:22 AM, Jacrispy45 said:

can you the community give your favorite and the reasons why?

I'd choose Satisfactory over Factorio because I'd get to go out into an open world which is a more familiar place than staring at whatever Factorio has you in.

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