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Graphics Cards for VR

Jon Jon

I started this thread as there isn't much out there in regards to VR performance with the Turing and 7nm Vega graphics cards.

 

What are your thoughts?

 

I plan on upgrading soon, as my RX 580 is beginning to show it's age and I am dropping into ASW more and more with newer and less optimized titles.

 

Maybe some VRmark and other benchmarks would be beneficial to other Googlers as well.

 

Thanks!

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I know that Valve index only needs a 580

That said, I would go with a nvidia card (1660, 60ti, 2060) as they are pushing more for VR.

It mostly depends on CPU and GPU

i7 6700k, GTX 1080, Crucial MX 300, Maximus VII Hero, WD Blue, 16 GB RAM

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9 minutes ago, Jon Jon said:

there isn't much out there in regards to VR performance with the Turing and 7nm Vega graphics cards.

Well it's because their performance is not exactly groundbreaking, the Radeon VII is only as powerful as a 1080 ti which is kinda Overkill for VR, and the Turing cards are all relative to other GTX cards. The GTX 970 was the original baseline for VR, I used to game on one with my Vive and it was great. That's roughly as good as the GTX 1060 3GB, which is beaten by the 1660. It is also beaten by the 580, which I know is plenty good for VR. 

 

If you want a reasonable upgrade, the Vega 56 can be had for cheap nowadays, or wait for more 7nm cards to release from the RX 5000 series, starting 7/7/2019

I WILL find your ITX build thread, and I WILL recommend the SIlverstone Sugo SG13B

 

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Draws 400 watts under max load, for reference.

 

How many watts do I needATX 3.0 & PCIe 5.0 spec, PSU misconceptions, protections explainedgroup reg is bad

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4 minutes ago, fasauceome said:

Well it's because their performance is not exactly groundbreaking, the Radeon VII is only as powerful as a 1080 ti which is kinda Overkill for VR, and the Turing cards are all relative to other GTX cards. The GTX 970 was the original baseline for VR, I used to game on one with my Vive and it was great. That's roughly as good as the GTX 1060 3GB, which is beaten by the 1660. It is also beaten by the 580, which I know is plenty good for VR. 

 

If you want a reasonable upgrade, the Vega 56 can be had for cheap nowadays, or wait for more 7nm cards to release from the RX 5000 series, starting 7/7/2019

I agree, but there are some perks to Turing as Oculus is leveraging the RTX cores and new NVENC for better quality for ASW. I would love to see some reviews on that. 

 

Honestly, the RX 580 has served me extremely well for VR. I would just like a bit more oomph.

 

Personally, I am waiting for the official announcement for Navi and will probably go with the highest end one, just because I do expect VR Link support as well as better gaming optimizations that will stand the test of time better than Vega. Also, if they do support ray tracing,  then we may get the perks that NVIDIA is pushing with Oculus. If it drops the price of the RTX 2070, that would be great too.

 

In the grand scheme of things, I just want to be ready for the next wave of games and the eventual upgrade to the rift s or valve index. 

Desktop:

AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition

ASUS STRIX X370-F GAMING Motherboard

ASUS STRIX Radeon RX 5700XT

Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200

Samsung 960 EVO 500GB NVME

2x4TB Seagate Barracuda HDDs

Corsair RM850X

Be Quiet Silent Base 800

Elgato HD60 Pro

Sceptre C305B-200UN Ultra Wide 2560x1080 200hz Monitor

Logitech G910 Orion Spectrum Keyboard

Logitech G903 Mouse

Oculus Rift CV1 w/ 3 Sensors + Earphones

 

Laptop:

Acer Nitro 5:

Intel Core I5-8300H

Crucial Ballistix Sport LT 16GB (2x 8GB) DDR4 2666

Geforce GTX 1050ti 4GB

Intel 600p 256GB NVME

Seagate Firecuda 2TB SSHD

Logitech G502 Proteus Spectrum

 

 

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