Jump to content
20 hours ago, an actual squirrel said:

It is actually bad. Generally, you want to avoid sample rate changes if possible or use a high quality resampler instead.

http://archimago.blogspot.com/2015/11/measurements-windows-10-audio-stack.html

windows default is best right ? this is my default 

eresrerer.PNG

Link to post
Share on other sites

23 hours ago, Mira Yurizaki said:

If it's in the Sound properties, it doesn't upsample anything. It's just the maximum quality format that can be fed into the audio output hardware.

It gets resampled if you're using it in shared mode, which almost everyone is. Different programs may use their own resampler, but if there are multiple programs sharing one device they all have to use the same sample rate.

21 hours ago, an actual squirrel said:

It is actually bad. Generally, you want to avoid sample rate changes if possible or use a high quality resampler instead.

http://archimago.blogspot.com/2015/11/measurements-windows-10-audio-stack.html

Luckily it's not quite that bad in most cases, only DirectSound (which is one of the many SRC options in Windows) uses that terrible interpolation. In most cases the individual programs detect the device's sample rates and do their own resampling (required by WASAPI). I believe the most commonly used method is Audio Resampler DSP (Resampler MFT), which does a lot better than Directsound.

 

I can't find any src-compare style digital measurements for it, but here's an RMAA loopback (limited by system resolution). Not a proper measurement per se, but you can also see that it's a proper FIR filter here.

Link to post
Share on other sites

2 hours ago, Nimrodor said:

It gets resampled if you're using it in shared mode, which almost everyone is. Different programs may use their own resampler, but if there are multiple programs sharing one device they all have to use the same sample rate.

Luckily it's not quite that bad in most cases, only DirectSound (which is one of the many SRC options in Windows) uses that terrible interpolation. In most cases the individual programs detect the device's sample rates and do their own resampling (required by WASAPI). I believe the most commonly used method is Audio Resampler DSP (Resampler MFT), which does a lot better than Directsound.

 

I can't find any src-compare style digital measurements for it, but here's an RMAA loopback (limited by system resolution). Not a proper measurement per se, but you can also see that it's a proper FIR filter here.

The really bad resampling is for applications that use the directsound or mme interface. I think this is still the default interface of many applications like vlc, foobar2000, and the spotify app. Games that use xaudio2 will get the better resampler. Web browsers I think use wasapi and thus probably use the better resampler.

 

I am not sure about the overall popularity of the newer interfaces, but in any case, it still is best practice to avoid resampling or use a high quality resampler like sox if possible.

Link to post
Share on other sites

On 5/6/2019 at 9:15 PM, sohail14 said:

is there any difference ? can i set max ? it is good ?

Use the same quality that you're listening to. upscaling or downscaling can cause aliasing.

LTT's Resident Porsche fanboy and nutjob Audiophile.

 

Main speaker setup is now;

 

Mini DSP SHD Studio -> 2x Mola Mola Tambaqui DAC's (fed by AES/EBU, one feeds the left sub and main, the other feeds the right side) -> 2x Neumann KH420 + 2x Neumann KH870

 

(Having a totally seperate DAC for each channel is game changing for sound quality)

Link to post
Share on other sites

16 hours ago, an actual squirrel said:

You want to match the sample rate of the content you are listening to, which is probably going to be either 44.1khz or 48khz.

 

Anyway, aren't you using dolby atmos for headphone? That locks you into a certain setting.

game, tidal (master) , vlc movies can windows default is best ? different content can change sample rate automatically in windows ? i will use only if dolby games otherwise no cuz its compressed audio quality

Link to post
Share on other sites

with tidal, you can enable the "exclusive mode" option to avoid resampling. 

 

I suggest you use dolby atmos for headphone for games. It doesn't require atmos, it can also work with 5.1 and 7.1 surround sound. The audio will be less compressed with dolby atmos for headphones since you are working with more channels. Also, more channels means more directional information ,which is important for games.

Link to post
Share on other sites

37 minutes ago, an actual squirrel said:

with tidal, you can enable the "exclusive mode" option to avoid resampling. 

 

I suggest you use dolby atmos for headphone for games. It doesn't require atmos, it can also work with 5.1 and 7.1 surround sound. The audio will be less compressed with dolby atmos for headphones since you are working with more channels. Also, more channels means more directional information ,which is important for games.

where can i enable that exclusive mode in windows ? . im playing games like story games but but its compressed audio quality , between 16 bit and 24 bit . more channel great but this software  increasing sound and bass that means increasing some sound this actually decreasing from  actual headphone quality right ? sorround sound without any increase some sound or decrease its great . srry for my english hope u understand

Link to post
Share on other sites

11 minutes ago, an actual squirrel said:

exclusive mode setting in the tidal app. The dynamics are going to be improved more from having more channels than from selecting 24 bit.

so its not decrease sound quality using dolby atmos for headphone application right ? and i can use all games for better audio ? even non dolby supported games ? like hellblade and re 2

Link to post
Share on other sites

30 minutes ago, sohail14 said:

so its not decrease sound quality using dolby atmos for headphone application right ? and i can use all games for better audio ? even non dolby supported games ? like hellblade and re 2

hellblade is a unique case because it has binaural assets, so in that case no. But re 2 yes. Re 2 even has atmos support, doesn't it?

Link to post
Share on other sites

6 minutes ago, an actual squirrel said:

hellblade is a unique case because it has binaural assets, so in that case no. But re 2 yes. Re 2 even has atmos support, doesn't it?

for re 2 i received email from atmos and can i use dolby with binaural audio on in re 2 game settings ?

 

rttrt.PNG

Link to post
Share on other sites

1 minute ago, an actual squirrel said:

Turn the binaural audio option off when you use dolby atmos for headphone. And turn atmos on in the game.

actually re 2 have atmos support but not atmos for headphone , i see supported list  in windows store they not mention re 2 

Link to post
Share on other sites

1 minute ago, an actual squirrel said:

That's how it is supposed to work. Atmos from the game goes into dolby atmos for headphones.

 

The name even tells you that it is meant to take dolby atmos and make it for headphones.

whats your opinion that which is best binaural audion in game like re 2 , hellblade  or dolby atmos for headphone 

Link to post
Share on other sites

With Hellblade, since it uses binaural recordings, those assets will always have the same position on every playthrough. They can not change dynamically. Do you understand? So this is not particularly good for gaming.

 

Whether you use the virtual surround sound option in re 2 called real time binaural or choose dolby atmos for headphone instead, either is better than playing in stereo. Direction of audio is poor in stereo.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×