G-Sync and VRAM usage
using g-sync or v-sync the gpu should be doing nothing until the frame in the framebuffer has been sent to the monitor, because if it needs to draw 60 frames per second (talking about v-sync 60hz here), it won't keep drawing, it will wait for the next sixteenth
so, even if the frame is stored in the GPU, it won't affect performance since the GPU is waiting to get rid of the frame
let's suppose that i'm wrong, let's see how much space can a 4k image on a 10bit panel need to be stored in bitmap
3840 x 2160 = 8'294'400 pixelz to store
10 x 3 = 30 bitz per pixel (10 for each component, i don't think that there is any alpha value at this stage)
30 x 8'294'400 = 248'832'000 bits = less than 30MB of RAM
so, less than 30MB for a 4k display setup, and lass than 10MB for a 1080p screen, i'd say it won't make any difference
by the way yes, the framebuffer stands on the GPU, wikipedia told me that

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