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144hz footage

Mohenjo
3 minutes ago, Zyndo said:

 

set up one rig connected to two monitors displaying the same image and the same game (you really don't need a powerful rig to fuel 144hz in the right games). set it to some relateable shooter like CS:GO or Overwatch (turn down the settings if you're having a hard time reaching 144hz) and have it vs bots or something. have one panel as a 60hz and one as a 144hz. have them sitting side by side. people can walk up, move around, shoot some derpy AI's, And very easily feel the difference in the two monitors.

 

Its all well and good to be able to observe the fluidity difference between 60hz and 144hz on a video (or 24fps vs 48 fps), but even that won't translate well the responsiveness advantage you gain by such a massively increased framerate. You need an interactive example for someone to really FEEL the difference between the two panels rather than just looking at smoother images.

Exactly what I just said, but better. My idea isn't quite a simple or cool. :(

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46 minutes ago, AlwaysFSX said:

And today you two might learn that the frame rate of a video can be anything you want. Anything. Those super slow mo videos? Those aren't running at 30 fps.

 

maxresdefault.jpg

I know. I was thought OP was asking for movies or something at 144hz. And the highest framerate camera only records at 120,000 fps (I think) so assuming you want to play back at native speed, you can't have ANY framerate you want ;) 

 

also ussualy slo mo footage is ussualy ~5k fps played and at 30 fps. 

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Video is very hard to show the benefits of very high refresh rates. Just think of the difference between a 24fps video vs a 24fps game. Watching a video is such a different context than gaming that it can be very hard to see the difference since you're not actively interacting with the video making it much harder to see the difference. The best bet is to have them actually play a game at those framerates. Alternatively, use something like UFO test to really help people visualize the difference.

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Having issues with a Corsair AIO? Possible fix here:

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Are you getting weird fan behavior, speed fluctuations, and/or other issues with Link?

Are you running AIDA64, HWinfo, CAM, or HWmonitor? (ASUS suite & other monitoring software often have the same issue.)

Corsair Link has problems with some monitoring software so you may have to change some settings to get them to work smoothly.

-For AIDA64: First make sure you have the newest update installed, then, go to Preferences>Stability and make sure the "Corsair Link sensor support" box is checked and make sure the "Asetek LC sensor support" box is UNchecked.

-For HWinfo: manually disable all monitoring of the AIO sensors/components.

-For others: Disable any monitoring of Corsair AIO sensors.

That should fix the fan issue for some Corsair AIOs (H80i GT/v2, H110i GTX/H115i, H100i GTX and others made by Asetek). The problem is bad coding in Link that fights for AIO control with other programs. You can test if this worked by setting the fan speed in Link to 100%, if it doesn't fluctuate you are set and can change the curve to whatever. If that doesn't work or you're still having other issues then you probably still have a monitoring software interfering with the AIO/Link communications, find what it is and disable it.

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