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[Question] How do i fade incoming sound in UE4 Blueprints

JazzaWil

At the moment i'm trying to grab the sound the player can hear and fade it out the further they get away from it but then have a variable that changes to increase their hearing so they can hear further away. Basically i'm trying to have a hearing stat of sorts that affects that fade, would anyone have any suggestions on how to do that?

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I guess you could use UAudioComponent::AttenuationOverrides to override the default attenuation settings of an Audio Component.  To go even simpler you should be able to manually just control the volume of the audio components.

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