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About Thracks
- Birthday Feb 01, 1986
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I don't understand this conspiracy theory. Is there anyone that doesn't understand that a monitor has upgradeable firmware, and that Nixeus worked with us to use their monitor as a proof of concept? The tcon's silicon was given new firmware. Voila: DP1.2a and FreeSync across a range allowed by the LCD. //EDIT: Sorry about the double post. Forgot to use multiquote and didn't see a merge ability.
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1) We do not charge licensing, royalties, or any other sort of cost for FreeSync. That's free. 2) For a monitor manufacturer that already has the appropriate panel and scaler in their supply chain, FreeSync is a firmware choice. The firmware is free from the scaler supplier. 3) DisplayPort Adaptive-Sync is free. In fact, all of DisplayPort is free to license. 4) Validating an LCD with dynamic refresh costs more in man hours than a fixed refresh display. This is not free. But this is something every dynamic refresh technology must go through, so the point is moot. This cost could be passed on to the consumer, or it could be absorbed by the display vendor as a margin hit. This is not AMD's choice to make. 5) Monitors are not free. If they were, well, I'd have more than my desk could reasonably accommodate. 6) Most of our current-gen GPUs support it. Alas, some do not have the relevant IP in their display controllers to enable highly variable refresh rates. Yes, those people will have to upgrade. Yes, that is not free. Aside from monitor companies just giving displays away, FreeSync is in every possible way free as a technology. No licensing, no incremental material costs, no royalties. Nothing. I don't know how much more clear I can make it.
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A good question, and a couple reasons: 1) An industry standard just takes time. There are rounds of submission, editing, voting, drafts, etc. You have to finish the spec (Adaptive-Sync) and get it ratified in the body before you can ever truly begin the software development of new firmware. Big multi-party consortiums are by necessity pretty slow, because the standard has to be fair and equitable to all participating parties, and everyone has an opinion. 2) Okay, now the spec is done. Now you have to get support from scaler vendors, which means months and weeks of meetings and pitches and proposals and technical demonstrations. 3) Okay, now there's scalers. Repeat the same pitch process for monitor vendors using those scalers. 4) Okay, now you've convinced the industry's biggest vendors. Software development isn't lightning fast, either. A monitor scaler is a complicated piece of silicon, and it takes time to design an entirely new piece of firmware on an entirely specification. Then, and most people don't know this, the monitor QA period is incredibly long. That's it. It takes time to build an industry standard, and then get people onboard, then they have to build things.
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This is accurate. Sort of. What most people probably don't think about is what kind of electronics run their monitor. We all go gaga over great panels, but great scalers--those electronics--are just as vital. There are three vendors in the world for those scalers: Realtek, MStar and Novatek. All three of them support FreeSync in their portfolio. This support was predominantly achieved by developing new firmware that utilized latent capabilities in the silicon of the units already in mass production. That is to say, if a monitor vendor is using one of these scalers in their units or supply chain, now they only need to obtain a different ROM for their monitor and validate the monitor for DRR. Tada: a FreeSync monitor is born, with no licensing or material costs beyond what they were already going to pay to build that monitor. Nor do we charge any sort of royalty fee. This is what puts the "free" in FreeSync. We made it as simple and as economical as possible for monitor guys. There are certainly other scalers in the world that were not so lucky. For whatever reason, the silicon doesn't support DRR, or didn't support a range that would be "useful" for gaming. Monitors based on these scalers could not be retooled or upgraded, so the manufacturer would need to bring a new SKU into their lineup with a different scaler. Finally, the scaler guys are also working on new SKUs to entice monitor vendors into sourcing them for new designs. These scalers are adopting FreeSync also, because the expertise and the Adaptive-Sync standard is already established and incorporable. Like 4K, audio, daisychaining, and a whole host of other features, Adaptive-Sync is an optional feature of the 1.2a spec. Not every 1.2a monitor can be FreeSync, for the technical reason I described above, or simply because the vendor does not want to adopt the optional feature. I hope that clears things up.
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The tool didn't support roaming framerates then. It does now, and the footage from CES at TechReport et. al. will show you that. Even so, having a fixed framerate can still demonstrate stuttering and tearing. There is a common misconception that matching the framerate to the refresh rate will solve all tearing, but that is patently false. Furthermore, please see the comments from Nixeus that confirm my own.
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This is a Nixeus display. It supports DisplayPort Adaptive-Sync. It was our test mule when we were originally developing the technology, and it has a limited refresh rate range because that is what the LCD panel supports. Capping the framerate to the exact refresh rate of the display does not eliminate tearing. The two rates can and still will be out of phase, and the tearing will oscillate up and down the display. Please feel free to ask any additional questions about this or any other monitor. //EDIT: It supports DP 1.2a after a firmware upgrade. That is the point. The scaler utilized by that display already had sufficient capabilities in the silicon that were exposed by alpha-grade firmware.
