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manikyath's Achievements
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so, i was trowing together a minecraft instance for some creative stuff, and because apparently there is no version overlap between worldedit, and worldedit UI on the forge side, i had to use fabric loader..
and because fabric loader has "nvidium", i decided to try to see how well that works..
for those not aware.. minecraft java edition starts to lag hard when you go past the 12-ish chunk render distance. there's many optimization mods out there that ease this, one of the more recent examples is "nvidium" which as the name implies uses some nividia specific OpenGL stuff to INSANELY boost performance... and finally fix minecraft's horrendously broken vsync.
result being... i now have this view of my redstone "grid world" map, without even a smidge of stutter:
for those that lose the sense of scale here..
- this world is entirely 4x4 block grid pattern, either yellow/orange chunks, or blue/cyan chunks.
- each chunk is outlined by a slightly darker border
- the edges of region files and center of region files are marked by blue chunks.
- region files are 32x32 chunks
so.. this view is almost an entire region file, or from coords 0;0 where i am now, out to about 512 on each axis, with performance to spare. without nvidium i'd generally run at 12 chunk distance, which means i'd only be able to see about half way to that center "dot" in the distance.
all of this really goes to show.. java is not minecraft java edition's only problem.
(oh, and PS, i didnt only try this in my plot world, it's just that normal worlds lose their sense of scale even more...)
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24 minutes ago, manikyath said:
minecraft's vsync cant actually hold 60FPS, most of the time you'll get 50-ish FPS with vsync enabled.
yeah it doesn't look like it can keep up when I fly in creative, my minecraft also stutters, not sure if it's because how complex the later versions are, it's not like I have a slow PC either