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High frametime/ms is all games

Hi all,

 

Matt Salopek here. I'd like to think I know a good bit about pc gaming and hardware, but this is stumping me hard. Correct me if I'm wrong, but "frametime," displayed in "ms" in Afterburner OSD and otherwise, is the small amount of time it takes for input to be recognized by the game, the frame to be rendered, and then put to the display. It seems to be most noticeable in the delay between strafing the mouse and the game reacting to it. 

 

I've been wrestling to decrease this for months. I'm not exactly sure what normal is, but basically in all games I have, my frametime seems to be around 10-15 ms, which is quite noticeable. The only game in which it is low enough to be almost imperceptible is Fortnite, in which the ms reads around 5 or 6. I cannot tell if it depends on hardware or what. For example, in Fortnite, obviously not too demanding of a game, running 1080p I get 70-100fps with 5 or so ms. However, in Shadow of War, a more demanding game, I can get 60-70 fps at 1440p but have an ms of at least 15, making it much harder to play. How can the game look and run great, even at 1440p, but still have that high of a frametime? Ugh. 

 

Let me be clear--it seems that everyone else's problem with frametime is inconsistency and stuttering. With me, I have consistently high frametime. I don't really have stuttering, just lots of delay between mouse/input and response. 

 

I have done a lot of monitoring with Afterburner OSD and cannot see anything else what would be indicative of my problem. I'm overclocking both CPU and GPU, but never see either at 100% usage, so I guess I don't have a bottleneck from either?

 

My setup is a Ryzen 5 1600, and RX 580 4gb and 16gb DDR4. I also have an MSI MAG27CQ 5 or less ms response time monitor. I'll attach my dxdiag report too. 

 

I thank any and all who have some input or help. Thanks!

DxDiag.txt

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