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I'm aiming to make a game using Python and the PyGame library and was wondering if anybody had any ideas for what I could do in it? I'm aiming to have it run as part of a project I'm working on with a Raspberry Pi, and was thinking of using a similar artstyle to the WAN Show intro to make a 2D platformer

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Yeah, I guess for relatively new programmers, coding games in python is better and easier than c# and c++, especially if you are like me who started with js and python.聽

I use a python plug-in for UE4 forking a repository off GitHub that allows me to write in the internal APIs, but still not good for completely, independently code games.聽

console.log("way to pro");

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I've been coding for a while but I'm aiming to have a raspberry pi and a small hdmi screen work as a console, powered by a bettery and using gba-style controls for 2d games. I thought python would be most suitable as it can take full advantage of the Pis ability

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5 hours ago, CallamGC said:

I've been coding for a while but I'm aiming to have a raspberry pi and a small hdmi screen work as a console, powered by a bettery and using gba-style controls for 2d games. I thought python would be most suitable as it can take full advantage of the Pis ability

Most languages allow to take "full advantage" of some hardware. Python can be used as a scripting layer for a game engines. PyGame isn't a classic game engine but still offers features for game making - you can check their lists of what users created. Just note that RPi may have problems with some OpenGL usages as it's only Open GL ES compatible.

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