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Hi and welcome to the forums! :D 

 

Just want some information, if possible.

 

  1. where is the server going to be located? If at home will you have sufficient speeds to handle the number of players?
  2. what OS are you going to use, Windows or Linux? 

CPU: AMD Ryzen 5 5600X | CPU Cooler: Stock AMD Cooler | Motherboard: Asus ROG STRIX B550-F GAMING (WI-FI) | RAM: Corsair Vengeance LPX 32 GB (4x 8 GB) DDR4-3000 CL16 | GPU: Nvidia GTX 1060 6GB Zotac Mini | Case: K280 Case | PSU: Cooler Master B600 Power supply | SSD: 1TB  | HDDs: 1x 250GB & 1x 1TB WD Blue | Monitor: 24" Acer S240HLBID | OS: Win 11 Pro.

 

Home Lab:  Lenovo ThinkCenter M82 Hyper-V Server 2022 | Dell OptiPlex 9020 Hyper-V Server 2022 | TP-LINK TL-SG108E | Cisco Catalyst C2960CG 8 Port Switch | HP MicroServer G8 SCCM Server | 2x Dell PowerEdge R630 Hyper-V Server 2022

 

 

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50 minutes ago, jokjok123 said:

I have a budget of 842 dollars to build a Server computer based on games.
Server should be able to handle around 60-100 players on Arma 3 or CSGO. 

Current build: https://www.komplett.se/wishlist/shared/1047a904-8a66-4d5b-a71c-f7efd20903fb

How can i inprove this build?

That should do fine, CSGO will run on a potato these days but ARMA 3 (even just the dedi server) requires a pretty meaty CPU so I'd suggest you limit to 64 instead of 100 and test/increase from there.

Main Rig:-

Ryzen 7 3800X | Asus ROG Strix X570-F Gaming | 16GB Team Group Dark Pro 3600Mhz | Corsair MP600 1TB PCIe Gen 4 | Sapphire 5700 XT Pulse | Corsair H115i Platinum | WD Black 1TB | WD Green 4TB | EVGA SuperNOVA G3 650W | Asus TUF GT501 | Samsung C27HG70 1440p 144hz HDR FreeSync 2 | Ubuntu 20.04.2 LTS |

 

Server:-

Intel NUC running Server 2019 + Synology DSM218+ with 2 x 4TB Toshiba NAS Ready HDDs (RAID0)

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9 minutes ago, Master Disaster said:

That should do fine, CSGO will run on a potato these days but ARMA 3 (even just the dedi server) requires a pretty meaty CPU so I'd suggest you limit to 64 instead of 100 and test/increase from there.

So would you say that my build https://www.komplett.se/wishlist/shared/1047a904-8a66-4d5b-a71c-f7efd20903fb is okay for that?

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33 minutes ago, karsnoordhuis said:

for servers id go with an xeon, so you can have ecc memory. also, server parts are made for 24/7 operation

 

The 24/7 parts is no problem because im pretty sure i get a warranty if something breaks within 1-2 years. The reason why i don't go for Xeon is because it seems overpriced. If you know a server proc.../processor thats better then this within price range of 260$ share it with me.

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1 hour ago, karsnoordhuis said:

the point of ecc is prefenting random crashes. processor wise, the only cpus within your budged id reccomend are used e5 series xeons. e5-2670v2 orso.

ECC does not seem to be so important for a game server according to different forums. What is so special between Ryzen 5 1600 and Xeon E5-2670 V2. Xeon E5-2670 V2 seem to be slower but made for 24 hour activity.

http://cpu.userbenchmark.com/Compare/AMD-Ryzen-5-1600-vs-Intel-Xeon-E5-2670-v2/3919vsm18414

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32 minutes ago, Pixel5 said:

where is that server going to be located? is the connection speed high enough to handle the number of players?

 

these are the main issues as you usually dont have much options to change it, hardware should be no issue.

The server going to be located in Sweden with 250 up and down

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10 hours ago, jokjok123 said:

If you wanna rent a server for Arma 3 with 100 players it cost around ~100 Euro each month. That means 8 Months of hosting is the same price as your own build.

Where are you going to place the server? You'd need a dedicated line. Especially when having 100+ players

CPU: AMD Ryzen 5 5600X | CPU Cooler: Stock AMD Cooler | Motherboard: Asus ROG STRIX B550-F GAMING (WI-FI) | RAM: Corsair Vengeance LPX 32 GB (4x 8 GB) DDR4-3000 CL16 | GPU: Nvidia GTX 1060 6GB Zotac Mini | Case: K280 Case | PSU: Cooler Master B600 Power supply | SSD: 1TB  | HDDs: 1x 250GB & 1x 1TB WD Blue | Monitor: 24" Acer S240HLBID | OS: Win 11 Pro.

 

Home Lab:  Lenovo ThinkCenter M82 Hyper-V Server 2022 | Dell OptiPlex 9020 Hyper-V Server 2022 | TP-LINK TL-SG108E | Cisco Catalyst C2960CG 8 Port Switch | HP MicroServer G8 SCCM Server | 2x Dell PowerEdge R630 Hyper-V Server 2022

 

 

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14 hours ago, jokjok123 said:

The server going to be located in Sweden with 250 up and down

that should be enough.

 

hardware wise it should be fine also but you may need some more ram in the future, no idea how much Arma needs.

 

also you may need a cheap GPU for the initial setup as the ryzen chips have no iGPU

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59 minutes ago, Pixel5 said:

that should be enough.

 

hardware wise it should be fine also but you may need some more ram in the future, no idea how much Arma needs.

 

also you may need a cheap GPU for the initial setup as the ryzen chips have no iGPU

I have a old GTX 760, and yeh i will upgrade the ram later on.

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This sounds like you are trying to setup a game server for a home network, just in case you aren't aware:

 

  • Make sure your Terms of Service for your ISP allow for server hosting (many residential connections here in the US don't, you have to upgrade to Business Class)
  • Many places you are limited to 1-2 ISPs so violating TOS could mean you end up with no internet at home at all
  • If your ISP doesn't allow server hosting on residential connection, you WILL show up through bandwidth monitoring.  Your connection will suddenly shoot up on their charts for outbound bandwidth usage, a simple Google search of the port connections will reveal what you are hosting. (There are more techniques than just port checking, discovery by the ISP is trivial if they are looking)

Arma 3 specifically is very expensive compared to other game servers because of bandwidth, not necessarily computing cost.  It EATS bandwidth.  CPU IPC matters more for Arma 3 than CS GO.  I am currently running a LOW population Arma 3 server on an AMD FX-8320E, CPU stays pegged due to AI, but only on one core.

 

Pretty much anything that calculates constantly (Physics or AI) will require a beefier CPU. Arma 3 has lots of AI for many missions.  Also calculating client geometry is partially done on the server side, requiring more CPU.

 

Space Engineers is a physics heavy game which eats CPU cycles as well, just a physics example.

 

Voxel based games (anything where the map/terrain can be manipulated such as 7 Days to Die or Space Engineers) will eat bandwidth as well.

 

As someone previously mentioned.  Small "static map" games like CSGO can run on a potato with minimal network or CPU usage compared to open world games with voxel maps, AI, or physics.  Once the map is loaded, it doesn't change dramatically, there's no AI, no physics, and the map is "reset to original state" each game / round.

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