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MANTLE VS GSYNC !!!!!!!!!!!!!

I hate playing fps games with V-Sync enabled (pretty much all I play). It adds so much latency to the mouse movement. G-Sync will most likely do the same so I don't care for it so that's why I won't be bothered with it (maybe not though). The rare game that isn't an fps game which I play, I play on my Asus PB278Q. I already spent a fortune it so I am not going to spend another fortune on another monitor for something that doesn't bother me that much anyway.

Rig: i7 2600K @ 4.2GHz, Larkooler Watercooling System, MSI Z68a-gd80-G3, 8GB G.Skill Sniper 1600MHz CL9, Gigabyte GTX 670 Windforce 3x 2GB OC, Samsung 840 250GB, 1TB WD Caviar Blue, Auzentech X-FI Forte 7.1, XFX PRO650W, Silverstone RV02 Monitors: Asus PB278Q, LG W2243S-PF (Gaming / overclocked to 74Hz) Peripherals: Logitech G9x Laser, QPad MK-50, AudioTechnica ATH AD700

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yay... lets compare something thats unrelated...

Boobs and minecraft... :3 

 

Also:

Mantle = AMD

CUDA = Nvidia

 

Would of been more logical :| 

 

I'll go with boobs. Ya,... definitely :D

Frost upon these cigarettes.... lipstick on the window pane...

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I think both will be great for community however gsync will be a greater value as it'll render smoother gameplay and will mean that only the naked eye will be a limitation.

GSync allows for smoother vision while Mantle does so much more.

You need to read up on what it does. It removes many bottlenecks and limits that would previously hinder what developers could do.

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GSync allows for smoother vision while Mantle does so much more.

You need to read up on what it does. It removes many bottlenecks and limits that would previously hinder what developers could do.

While I agree with you (especially since I'm buying a 280x). Mantle has a lot to now go through, I can see Microsoft pushing for a smear campaign and if Nvidia doesnt adopt it that extra boost isn't going to help.

As for gsync I don't currently see a free market that could turn into an industry standard

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I agree that Gsync and mantle can't be compared, but as it is today you have to make choice since you can't have both at the moment. Maybe in the future nvidia will have mantle ( or something equivalent) or amd will have gsync (same)... I say: wait if you can. But if I would have to chose today: Gsync. More performance is great, but smoothness is even better.

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Where is the perception that G-Sync only works with TN panels coming from? Who is reporting this?

 

It's false.

 

I was going by what has been said on the forums before. no real hard evidence yet but it seems logical it will be stuck  to TN for awhile.

 

 

Yep. No doubt they will only have this 'G-sync module' in 60Hz or 120/144Hz TN panels (Jen-Hsun said it'll be in "gaming monitors"). Not everything I do on my computer is gaming, I still want a monitor that looks good all the time . Also, what happens in a few years when you want an AMD card, you've paid for this big feature that is now useless.

 

I'd be excited if this was going to be implemented in IPS monitors and could work with all cards, I'm not sure why this would be restricted to Kepler. The technology to dynamically alter a monitors refresh rate on the fly couldn't be that specific, could it?

 

This will be in TN monitors only I would imagine for a long time.

Which is a big no no.

 

Restricting this to only nvidia kelper cards is greedy....but understandable.

I'll stick with adaptive vsync its good at what it does.

 

Quack 🦆

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Personally i am going the Mantle way. Not to say G-Sync is not useful but Mantle can do a ton of things. It would take too long to detail here but look up the Q/A from APU13. They downcloaked an 8350 to 2 GHz and the game running Mantle did not lose any FPS. That is HUGE. That could mean that you either wont need to upgrade your CPU for a long while with Mantle games or that devs can use the extra cpu power to improve the games. 

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