Jump to content

In Star Citizen early backers can still get LTI till the 24th november or something like that but they said insurance wasn't going to be a big a deal so I wasn't planning on going through the trouble of getting LTI. But now I'm thinking, why not?

 

So, is there any early backer who wouldn't mind helping me get LTI on my avenger?

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/
Share on other sites

Link to post
Share on other sites

In Star Citizen early backers can still get LTI till the 24th november or something like that but they said insurance wasn't going to be a big a deal so I wasn't planning on going through the trouble of getting LTI. But now I'm thinking, why not?

 

So, is there any early backer who wouldn't mind helping me get LTI on my avenger?

They also get things for cheaper. Like, the $275 pledge (rear admiral) is $250 for them. 

... Join Imperium today. :P

† Christian Member †

For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-994662
Share on other sites

Link to post
Share on other sites

They also get things for cheaper. Like, the $275 pledge (rear admiral) is $250 for them. 

... Join Imperium today. :P

Meh, I don't like stupidly big groups. 3000 members? No thanks. No one will do what they're supposed to do, coordination will be impossible. In every game there's always this one gigantic guild/clan that ends up accomplishing absolutely nothing.

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-994773
Share on other sites

Link to post
Share on other sites

Meh, I don't like stupidly big groups. 3000 members? No thanks. No one will do what they're supposed to do, coordination will be impossible. In every game there's always this one gigantic guild/clan that ends up accomplishing absolutely nothing.

 

haven't played eve-online eh! :) the bigger groups are 4k and bigger :) and they rape the rest of the map if they want to!

 

--- back on topic ---

 

does the gifting trick to get the LTI still work?

All of life is forged from Hell, Yet from its beauty our legacy began.
 My Boinc Stats

Spoiler

CPU : I7-4790K, MB : ASUS Maximus VII Hero, Ram : Vengeance Pro 32gb, GPU : Asus Strix GTX 1070, PSU : XFX 850w Black Edition

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-995065
Share on other sites

Link to post
Share on other sites

Meh, I don't like stupidly big groups. 3000 members? No thanks. No one will do what they're supposed to do, coordination will be impossible. In every game there's always this one gigantic guild/clan that ends up accomplishing absolutely nothing.

...

I don't think you get how the layout works. You can join a Squad which are the people you play with every day. You will probably only see the other members in TeamSpeak, or if you are working together on something. The other members are just for structure while the commanders and officers give orders and manage the larger scale things. They are the only ones who interact with everyone.

You won't notice the fact it's a huge group except in that you will have all the reinforcements. Like, all of them. 

Trust me, it's probably not what you think it is.

 

does the gifting trick to get the LTI still work?

Yep.

† Christian Member †

For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-995097
Share on other sites

Link to post
Share on other sites

If it is indeed properly organized then I guess it could work, but open recruitments always makes me wary. I also don't like how such huge clans shape the rest of the game, but I guess gigantic alliances will be norm in this game as well.

 

Btw, does anyone know if there will be friendly fire or if there are any "legal" in-game penalties for attacking your own clan?

 

 

does the gifting trick to get the LTI still work?

Yeah but it'll end in 20 days or so.

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-995322
Share on other sites

Link to post
Share on other sites

If it is indeed properly organized then I guess it could work, but open recruitments always makes me wary. I also don't like how such huge clans shape the rest of the game, but I guess gigantic alliances will be norm in this game as well.

 

Btw, does anyone know if there will be friendly fire or if there are any "legal" in-game penalties for attacking your own clan?

 

 

Yeah but it'll end in 20 days or so.

Oh, I know how you feel. Right now, there are a few weirdos that show up in Teamspeak from time to time, but they are ignore-able. 

You have to do a few basic things to actually get full membership. They take about an hour to complete. That, and they have a very well structured help system. They have an HR department (Human Resources). You have a problem, you talk to them. If a member is causing issues, you report them to HR. They deal with it. 

They have a pretty good rule structure too. The goal of the clan is to be good at the game, but primarily to have fun doing so. The only thing they won't do is piracy (for obvious reasons).

I kinda really like it. 

There will be friendly fire. Considering ships are limited (i.e. you have to pay to repair them), I'm pretty sure that the penalty for your clan will be that you buy the guy a new ship or pay for his insurance for a few months. 

That makes sense. If you mean, lawfully, I doubt that there will be any form of law in that sense. 

† Christian Member †

For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-995926
Share on other sites

Link to post
Share on other sites

Oh, I know how you feel. Right now, there are a few weirdos that show up in Teamspeak from time to time, but they are ignore-able. 

I very much don't enjoy weirdos, they always bring an unhealthy/awkward athmosphere. Though if you work/play in squadrons then I guess you just need to change squadros till you find one that you're happy with.

 

There will be friendly fire. Considering ships are limited (i.e. you have to pay to repair them), I'm pretty sure that the penalty for your clan will be that you buy the guy a new ship or pay for his insurance for a few months. 

That makes sense. If you mean, lawfully, I doubt that there will be any form of law in that sense. 

I'm just thinking of what would happen if a few squadrons decided to go rogue during a big battle. For a 3000 member organization even just 30 people changing factions would create a massive chaos.

 

Anyway, I think I'll wait till @ixi_your_face structures the clan to decide. There's still a year left till beta even begins, I'm in no rush to find a clan now. I will want some people to play with when the dogfighting comes out, but for that you don't really need a proper clan.

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-996026
Share on other sites

Link to post
Share on other sites

I very much don't enjoy weirdos, they always bring an unhealthy/awkward athmosphere. Though if you work/play in squadrons then I guess you just need to change squadros till you find one that you're happy with.

 

I'm just thinking of what would happen if a few squadrons decided to go rogue during a big battle. For a 3000 member organization even just 30 people changing factions would create a massive chaos.

 

Anyway, I think I'll wait till @ixi_your_face structures the clan to decide. There's still a year left till beta even begins, I'm in no rush to find a clan now. I will want some people to play with when the dogfighting comes out, but for that you don't really need a proper clan.

Yeah, that's basically what I'm doing. I'm going to be primarily exploration based with some trading/supplying in there. And combat ops when called to be it. 

That's... not how battle works. 

The maximum number of ships within an instance is 30. Mind you, it is instanced, and I completely believe moving between instances will be seamless, but at the same time, grouping is limited to 15 people (because you won't be with the rest of your group on a larger scale in a battle). Plus that means enemies can only destroy 15 people before moving to a new instance or new allies arriving. 

My point is simply that it will be difficult to cause chaos when you have to destroy someone who can communicate to the rest of the group, then wait for more people to arrive.

† Christian Member †

For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-996088
Share on other sites

Link to post
Share on other sites

I didn't know it would be instanced like that.. 30 people max? I guess big clans won't have such impact then. And what happens if 2 allied clans end up in the 30 players instance? How do they move out so they can find other enemies?

 

If it is 15vs15 then it's even easier to create chaos. All it takes is for 2 of those 15 to go rogue and start attacking friendly units and it's pretty much lost. It would require a bit of planning and changing between squads, but if 30 people can spread around more or less evenly then it would really mess things up. Specially if the rogues start relying wrong information before getting kicked out of the organization. The results would be chatastrophic

 

 

 

is the lifetime insurance thing done? I spent some time on their website and couldn't find anything. 

The only people that can get LTI are early backers, and that's only till the end of Novembre. What you do is you gift them your pledge and then they melt it down and putchase it again themselves, getting one with LTI. Since LTI stays with the ship they just need to gift it back to you.

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-996214
Share on other sites

Link to post
Share on other sites

I didn't know it would be instanced like that.. 30 people max? I guess big clans won't have such impact then. And what happens if 2 allied clans end up in the 30 players instance? How do they move out so they can find other enemies?

 

If it is 15vs15 then it's even easier to create chaos. All it takes is for 2 of those 15 to go rogue and start attacking friendly units and it's pretty much lost. It would require a bit of planning and changing between squads, but if 30 people can spread around more or less evenly then it would really mess things up. Specially if the rogues start relying wrong information before getting kicked out of the organization. The results would be catastrophic

Well, they will still have a big impact. Reinforcements. Just because 30 people max in an instance, doesn't mean only 30 people get to fight in that instance as a battle. 

It means, as I take it, that only 30 people can be in that instance at a time. But if one dies, more can enter. I could be wrong on that, but that's how I imagine it to work. 

Instances are not individual battles. They are what a single player sees from his cockpit and can interact with AFAIK. 

Edit:

Hmm, I will have to read up on it more. If they are individual battles, this game is not what I thought it would be. Maybe we should wait and see how it will go.

Edit 2:

From an interview with Roberts in November of last year:

 

Roberts: Yeah. The biggest group that can be at one spot in space is decided by how many we can have in combat at once. It’s not fully determined. It’s going to be somewhere between 60 and 100-some people. Freelancer could manage about 128 people online, so I’m hoping we can do that. We have a high degree of fidelity, but then also the broadband is much better than it used to be. If you look at Battlefield on the PC, it can do I think 64 players at once in an instance. It’s going to be somewhere in there. We have the advantage over Battlefield, because they have to have the whole environment rendered. Most of this is in space, so you don’t have to worry about the background crumbling. What would happen is if, say, there’s 10,000 people in orbit around Earth, there would be 100 different instances of 100 people, basically, in orbit.

...

Roberts: Well, if you think of World of Warcraft, it’s not really 2,000 people getting together to go off and figure out how to do something. It’s you and your group of buddies going on a dungeon run. I want it to be more on that level, where you’ve got three, four, five, six friends that you go and fly around in space with. You don’t have to, but you can work together to do trading runs and split the profits up. I view it as encouraging a group dynamic, but it’s a smaller group dynamic than EVE Online. I’m focusing more on half a dozen people or less. Not hundreds of thousands of people.

So, firstly, that is old. I think the more recent number is 15 people per side, per instance. However, the second paragraph is more so aimed at you and how you feel about large groups.

If you were to join Imperium, or some other large group, your day to day game playing would probably only ever be you coming into contact with the group you played with (5-10 people), your commanding officers, and whoever you ended up meeting along the way. The only way Imperium is large is that we would have dozens of groups just like you doing the same thing you are doing under Imperium's flag. And you would have their support. That's about it. 

Edit 3:

From the Star Citizen Wiki,

 

Ship combat will rely mainly on piloting skill and ship balance. When two ships enter combat, they are seamlessly instanced into a battleground. Other ships can dynamically join and leave this battleground, up to 100+ ships (depending on game design). The game will use this dynamic instancing to spread out ship battles and reduce server load. For example, if there are 1,000 ships fighting in orbit of a planet, the game will try to split it into 10 instanced battles of 100 players each.

And that's how I imagine it to work. Not in segmented battles of 15 vs 15, but all out wars between ships except that you can seamlessly transition between instances.

@Lukiose, do you know anything about this? What is the maximum number of ships in an instance, as of now? That Star Citizen Wiki quote references the quote by Chris Roberts from last November, so it could very well be old news that is untrue now.

† Christian Member †

For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-998051
Share on other sites

Link to post
Share on other sites

Well, they will still have a big impact. Reinforcements. Just because 30 people max in an instance, doesn't mean only 30 people get to fight in that instance as a battle. 

It means, as I take it, that only 30 people can be in that instance at a time. But if one dies, more can enter. I could be wrong on that, but that's how I imagine it to work. 

Instances are not individual battles. They are what a single player sees from his cockpit and can interact with AFAIK. 

Edit:

Hmm, I will have to read up on it more. If they are individual battles, this game is not what I thought it would be. Maybe we should wait and see how it will go.

My problem is that how do others join you? Do they get taken off their own instances to join yours? Maybe it really depends on the party and if there's a 15 player party limit then the party always stays together, so you'd only another instance if there's room for you whole party.

I don't know though, these are just guesses.

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-998115
Share on other sites

Link to post
Share on other sites

Instances will not have a determined size, and will warp it's dimensions to accomodate different sections of action and are controlled seamlessly by the server. Nothing is confirmed yet so this is TBD

instances2.jpg

I wouldn't go out actively recruiting @Vitalius  ;)  Just to clear things up, we have 3000 members registered on Star Citizen Base - a fansite forum hosted by our Fleet Commander, SCB is not our fleet website. Actual number of members in Imperium is much lower & undisclosed.

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-998279
Share on other sites

Link to post
Share on other sites

Instances will not have a determined size, and will warp it's dimensions to accomodate different sections of action and are controlled seamlessly by the server. Nothing is confirmed yet so this is TBD

 

I wouldn't go out actively recruiting @Vitalius  ;)  Just to clear things up, we have 3000 members registered on Star Citizen Base - a fansite forum hosted by our Fleet Commander, SCB is not our fleet website. Actual number of members in Imperium is much lower & undisclosed.

Interesting. That is a cool way of doing it.

My bad. Didn't know. 

Cool to know though about the fleet numbers.

† Christian Member †

For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

Link to comment
https://linustechtips.com/topic/72628-star-citizen-lti/#findComment-998363
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×