Quake in DOS-Box preforming not as expected
29 minutes ago, Factory OC said:I was born in the 2000's. MS-DOS isn't here more, and got replaced by the far more superior Windows NT kernal. I still like some of the DOS games you found, Like Doom and Quake. I play them in DOSBOX, because I was planning to install Windows 98 on one of my Pentium 4 machines (but I don't think it would have worked out, because I don't have any old GPU's for it). I use a laptop with Integrated Graphics, but It can't be that bad. Im using the first version of Quake (not GL). I don't get quite the performance what I expected. I can play the game (already at the fourth episode (normal)) , but I can't help to notice shuttering. When I bump up the resolution to 800x600, you can see the performance hit. Is this because DOS-Box limits the performance, or is the emulation scene just not good for DOS. Did the original Quake just run that way? I play at 640x400. I use Windows 10 (32-Bit), and the latest DOS-Box version.
First and foremost, there are literally hundreds of quake ports out there for any possible platform, no need to run it in dosbox, there is a port out there that runs natively on your platform, whatever it is.
If you really want to run it trough dosbox, you'll need to edit your Dosbox.conf file and, for starters, enable the dynamic recompiler.
core=dynamic
Then, try setting the cycle speed to a manual value, as the auto does not always work well:
cycles=10000
You can manually increase/decrease cycles with the hotkeys.
There's a document about performance on the Dosbox wiki: https://www.dosbox.com/wiki/Performance
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