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does blender utilize gpus more or cpus more?

from what i heard is that some 3d rendering programs utilize the cpu more in some cases and gpu more in some cases depending on the program.

for example octane rendering utilizes gpu more most of the case, it also states on their website that it is a gpu based program.

blender does not state if it is a cpu or gpu or both based program

 

 

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GPU Is way faster than CPU rendering but the limitation is the VRAM on the GPU. Some scenes will require more ram than there is on the GPU so you would have to render on the CPU. This applies to any type of 3D Rendering program.

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What are you doing? 

 

Modeling, and animation doesn't take much unless your doing crazy high res models.

 

Rendering depends on the render, for cycles its cpu or gpu(cuda or opencl) and gpu's are much faster, but ram limited.

 

Other renders may be cpu only like renderman.

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It depends on the tasks you are going to do.

Cycles can render with your cpu or gpu. 

Gpu based render engines are faster, but limited to the Vram.

They are faster, because a Gpu can handle more Threads than a Cpu while rendering.

Gpu render engines only can use the Gpu Storage (24gb with a Quadro M6000)

Most common used Gpu based render engines are Octance, Redshift, Moskito and Cycles.

I think V-ray got a gpu support as well.

Most of the Gpu render got an IPR mode which is absolutely great for previewing.

Redshift is a little bit different. It can use the main storage and is not limited to Vram. 

For example a typical Redshift Workstation got 4x GTX970's.

 

 Like wizardy mentioned, what are you going to do?

 

I'm using V-Ray, Mantra(Houdini), Corona and Renderman from Pixar.

In my case is a Cpu based system way more important, because I'm making large scaled explosions and

other visuals.

 

Sorry for any written mistakes, my english is not the very best.

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