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Hi there,

 

I have recently came up with an idea for a game which uses completely online server.

I was wondering if anyone knows or can point me in the right direction to set up public servers for my game idea.

 

I am a Game Design College Student but we are not touching off Servers at all. So i want to learn for myself.

 

If anyone can help this would be much appreciated :)

 

Thanks in advance :)

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I have used Photon3D for Unity and it was pretty nice. You can use their (free) servers, but I believe they have some player restrictions and stuff. You can also link it to your own server later.

The plugin mostly uses C#, but also has a bit of Javascript. The documentation is pretty good, but it's still very hard. They have a decently active thread on the Unity Forums where you can ask for help too, but I would recommend you do some of their tutorials.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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1 minute ago, Minibois said:

I have used Photon3D for Unity and it was pretty nice. You can use their (free) servers, but I believe they have some player restrictions and stuff. You can also link it to your own server later.

The plugin mostly uses C#, but also has a bit of Javascript. The documentation is pretty good, but it's still very hard. They have a decently active thread on the Unity Forums where you can ask for help too, but I would recommend you do some of their tutorials.

Okay thanks, I will look into that because im looking to make 24/7 servers for about 5v5 or 6v6 games but i dont want to restrict how many people can play the game.

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11 minutes ago, SD2020_ said:

Okay thanks, I will look into that because im looking to make 24/7 servers for about 5v5 or 6v6 games but i dont want to restrict how many people can play the game.

I don't remember the maximum amount of players, as I only used it for 1 on 1 purpose. I'm sure it's somewhere in their documentation.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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Did Photon, but starting up is pretty painful. I suggest Unity UNET with the matchmaking services. UPsing the system that the engine gives you is also a bit more reliable. Starting up with UNET is also a lot easier after I switched imo. Also their free service is pretty sweet.

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On 9/14/2016 at 10:43 PM, Guuhan said:

Did Photon, but starting up is pretty painful. I suggest Unity UNET with the matchmaking services. UPsing the system that the engine gives you is also a bit more reliable. Starting up with UNET is also a lot easier after I switched imo. Also their free service is pretty sweet.

Awesome thank you so much :)

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