Difference between locking fps and Vsync?
Normally, the GPU makes frames and they go to the monitor to be displayed. Yea?
V-Sync creates a frame buffer. It withholds frames outputted from the GPU, then gives them off to the monitor in a ordered fashion. This ensures the frames are complete frames (tearing happens when half a frame is delivered) and that they are delivered at consistent intervals (stuttering happens when some frames are delivered slower than others). However since V-Sync makes another layer of processing of the frames before outputting them, the user gets a delay, normally refereed as input lag. So, in a nutshell, V-Sync stops screen tearing and inconsistent frame time but increases input lag.
Locking FPS simply means restricting the number of frames the GPU outputs. Screen tearing and frame time variance can still be present. However there won't be any input delay.
Both V-Sync and locking FPS will reduce GPU usage if they were originally outputting more FPS than necessary (etc: 200 fps).
Hope this helps!

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