Jump to content

Hey all,

 

I've got two GTX 760s running in SLI, with similar performance figures to a 970 and I would like to try to bypass Geforce's "Nope" sign that says I need a 970 or higher to run its Virtual Reality app from the Experience. Has anyone out there had any success jailbreaking this feature so that it's possible to do it on multiple lower tiered cards? Please share your story if you have.

 

Thanks,

VU

 

https://gyazo.com/1f3023a882354a52f7a6e93009cb5797

^^^^^Details^^^^^

Link to comment
https://linustechtips.com/topic/516063-nvidia-vr-and-sli/
Share on other sites

Link to post
Share on other sites

It's based around Architecture, not performance.

I think. Don't know why It's not on the 950/ 960.

Just remember: Random people on the internet ALWAYS know more than professionals, when someone's lying, AND can predict the future.

i7 9700K (5.2Ghz @1.2V); MSI Z390 Gaming Edge AC; Corsair Vengeance RGB Pro 16GB 3200 CAS 16; H100i RGB Platinum; Samsung 970 Evo 1TB; Samsung 850 Evo 500GB; WD Black 3 TB; Phanteks 350x; Corsair RM19750w.

 

Laptop: Dell XPS 15 4K 9750H GTX 1650 16GB Ram 256GB SSD

Spoiler

sex hahaha

Link to comment
https://linustechtips.com/topic/516063-nvidia-vr-and-sli/#findComment-6863274
Share on other sites

Link to post
Share on other sites

Also as a secondary question on this thread. If I try to run the Gameworks API, will my system as is not have sufficient beef to handle the demand of VR? The Dev Kit for Occulus rift was GTX 600 series and up...where is all this extra horsepower requirement coming from?

Link to comment
https://linustechtips.com/topic/516063-nvidia-vr-and-sli/#findComment-6863595
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×