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Sure it can

But the CPU is overkill for GPU

im going to video edit as well cause im producing short films

i think im going to be fine plus the 8 gb of gpu H.A. is gonna do the trick (at least i think so)

Edited by THE KOSCKO HACKER
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can i have a rough estimate about fpsS

:( As said, I only know YBR's PCB gets more than 60 FPS and in mine you're fine with stock maps and less than 2 cars

 

Sure it can

But the CPU is overkill for GPU

Ever played the game? It can get very, and I mean VERY CPU heavy

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:( As said, I only know YBR's PCB gets more than 60 FPS and in mine you're fine with stock maps and less than 2 cars

 

Ever played the game? It can get very, and I mean VERY CPU heavy

is btw the r9 390x going to help with hardware acceleration or isn't gonna do nothin'

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You'll do Ultra well over 60fps at 1080p with that hardware...

 

No one will know what framerate your games will run at. Framerate isn't constant anyway.

 

Ambient occlusion techniques like HBAO have to be written into the game itself to work. If the game you play doesn't have that option, you're SOL.

I don't know what "Nvidia depth of field" means, but DoF is just DoF. Like ambient occlusion, it also has to be written into the game. I don't think a DoF option specific to Nvidia even exists...

 

If you're using an AMD card, you won't be getting Nvidia specific features for sure.

look at that photo 

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You'll do Ultra well over 60fps at 1080p with that hardware...

 

No one will know what framerate your games will run at. Framerate isn't constant anyway.

 

Ambient occlusion techniques like HBAO have to be written into the game itself to work. If the game you play doesn't have that option, you're SOL.

I don't know what "Nvidia depth of field" means, but DoF is just DoF. Like ambient occlusion, it also has to be written into the game. I don't think a DoF option specific to Nvidia even exists...

 

If you're using an AMD card, you won't be getting Nvidia specific features for sure.

if i download a big map and play it in beam.ng am i going to have framedrop 

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Its not the map size that kills the framerate in BeamNG. Its the physics that you force the game to calculate as you mess with vehicles. Create enough mayhem and you'll bring any CPU to its knees, resulting in tanking framerates.

so even massive maps are not an issue for framerate at all

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