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Product creation process (method for project running)

This method is supposed to help you if you encounter problems when creating a product, but following it scrupulously would be too restrictive

 

product.png

 

This is a very global method for « a product » in it’s widest meaning.

The product is a creation, usefull for a need

opposed to an « artwork » which is a creation, not usefull for a concrete need

 

Examples : a physical object, a website or service, an explanation or a method like here which itself uses several methods

It could be used by Apple making the next macbook, or by you wondering how to hide this too short 4/8pin cable in your PC

 

Depending on the purpose of the product (for profit or simply solving a problem) and it’s size (available money, team size) some steps may not be useful.

 

This method is not unique nor flawless, there are many equally valid variation (this is also true for the product)

 

Basically: it's not very long, read it, and it could be usefull to you...

 

https://docs.google.com/presentation/d/18HVFpdCkh_aU3Ksi9GxCxF4b0fPCjrYF9wHr0Hqyu_o/present?slide=id.p4

 

Improvement suggestions are welcome

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Shouldn't design be affected by available means of fabrication/production?

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yes, that is in the part 6

 

Sorry... missed the point during my first skim...

 

also, please quote the people you are replying to... it will notify them and also put the reply in context...

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