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I'm sorry, but that was the same argument people made about Mantle : "Oh such thing will only be usefull for low end CPUs..." then someone has to remember them that High End CPUs reach bottlenecks with MultiGPU setups.

I'm not saying they don't exist I'm saying they affect a small minority of people. I also never sa d it was a bad feature, rather its a feature that is mostly being wasted by devs. Plus a proprietary thing like true audio or physx usually won't see mass adoption as it cuts out a large portion of the target audience. More so for true audio.

My posts are in a constant state of editing :)

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I'm not saying they don't exist I'm saying they affect a small minority of people. I also never sa d it was a bad feature, rather its a feature that is mostly being wasted by devs. Plus a proprietary thing like true audio or physx usually won't see mass adoption as it cuts out a large portion of the target audience. More so for true audio.

I said so cause you said devs aren't fully using the CPU power, and that's not quite right.

Mantle was also some sort of "proprietary" tech that got into D3D12 and Vulkan, so that's not quite the right statement as well - it will depend on who owns the tech. NVIDIA likes to close his tech so their current customers and future customers keep the money in their ecosystem, and lock them out of every other hardware vendor (like Apple).

On the other side AMD does have proprietary tech but they are willing to share it with other partys to broad their tech adoption (like Google).

 

Each one has their own valid reasons.

TrueAudio is a audio processor that uses standard lybrarys.

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? their gpus are fine

Just because something's fine doesn't mean it can't be improved is all I'm saying.

Every bit more performance is a good thing and if it's optimisation that effects existing hardware and means I get to benefit without having to upgrade even better.

I'm not bashing AMD. I'm quite the fan boy actually even if for all the wrong reasons. ;)

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Just because something's fine doesn't mean it can't be improved is all I'm saying.

Every bit more performance is a good thing and if it's optimisation that effects existing hardware and means I get to benefit without having to upgrade even better.

I'm not bashing AMD. I'm quite the fan boy actually even if for all the wrong reasons. ;)

This will only work on the new GPUs current ones won't benefit from this technology.

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Nvidia just implemented this with Maxwell right?

-snip-

Anyone knows what this guys means ??

 

Actually curious not sarcasm.

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This will only work on the new GPUs current ones won't benefit from this technology.

I thought I read up that they introduced asynchronous shaders with the 7000 series, it just wasn't supported by DX11.

Edit:

Here's where I read it:

http://www.redgamingtech.com/asynchronous-shaders-analysis-their-role-on-ps4-xbox-one-pc-according-to-amd/

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I thought I read up that they introduced asynchronous shaders with the 7000 series, it just wasn't supported by DX11.

Edit:

Here's where I read it:

http://www.redgamingtech.com/asynchronous-shaders-analysis-their-role-on-ps4-xbox-one-pc-according-to-amd/

In the beggning of the video it says: "At the heart of amd graphics core next-based GPUs" I took that as it's going to only be available in the next series.

 

Still haven't read the whole article so it could me being an idiot, ohh shit it's probably me being an idiot again.

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I think that Nvidia just started to use Asynchronous Shaders in Maxwell. I'm not sure but I remember reading that somewhere... I'm going to search.

Waiting for you research results.

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CPU: i3-4130 Motherboard: Gigabyte H81M-S2PH RAM: 8GB Kingston hyperx fury HDD: WD caviar black 1TB GPU: MSI 750TI twin frozr II Case: Aerocool Xpredator X3 PSU: Corsair RM650

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I think asynchronous shaders is an AMD thing. However, I would be interested in knowing if nVidia has something similar.

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http://linustechtips.com/main/topic/519811-semi-truck-gaming-pc/#entry6905347

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