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I was trying to do a few recordings of a game yesterday after installing the latest driver updates (347.09) for my 670 when I ran into a few perculiar issues.

 

I was unable to record any gameplay footage from quite a few games in both desktop and full screen mode (Divekick, Mass Effect, and Nidhogg to name a few). One of few things would happen when recording gameplay footage. When turning on shadowplay, it would flash a black screen as if it were changing resolution, or it would indicate as recording when I turned recording on and not creating a file, or it would give me a red slash through my recording indicator and not record at all.

 

Assuming it was just some random issue, I decided to wipe all the NVidia files from my computer and perform a clean install. This did not work. Someone suggested that gamestream being off solved a similar issue they had, so I gave it a shot. This did not solve the issue either, so I ended up rolling back the drivers to previous drivers (344.75). This solved most of my issues with shadowplay recording. It fixed my issues with full screen and desktop recording with all, but one game, Nidhogg.

 

Nidhogg exhibits some weird stuff. When I turn off desktop recording and try to record Nidhogg, it shows the recording indicator, but it does not create a file when recording has ended. With desktop recording on, it creates a file, but it just shows the desktop and the in-game audio.

 

This has been a frustrating issue and I honestly don't know if its shadowplay thats unable to record certain games, or if its an issue with the game itself.

 

Does anyone know why shadowplay would react this way with shadowplay?

 

Thanks

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I'm not sure, but with most recording things, not all games work quite right, it depends on the engine the game was created with, and how it was made.

 

I know shadow play is meant to get around these issues, but I really doubt it's perfected yet to apply to allll games, could try using Fraps? That records most things.

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I'm not sure, but with most recording things, not all games work quite right, it depends on the engine the game was created with, and how it was made.

 

I know shadow play is meant to get around these issues, but I really doubt it's perfected yet to apply to allll games, could try using Fraps? That records most things.

 

I have FRAPS and OBS. Might have to try those for the few games that dont work with Shadowplay. My issue is that FRAPS uses way too many system resources and HDD space. I havent used OBS, but it supposedly leverages the h.264 encorder on the GPU.

Windows 10 Edu | Asus ROG Strix X570-F Gaming | Ryzen 9 3950x | 4x 16GB G.Skill Trident Z RGB| ROG Strix GeForce® RTX 2080 SUPER™ Advanced edition | Samsung 980 PRO 500GB + Samsung 970 Evo Plus 2TB + 8TB Seagate Barracuda | EVGA Supernova 650 G2 | Alienware AW3418DW + LG 34uc87c + Dell u3419w | Asus Zephyrus G14

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