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Cutlass and Freelancer is not an issue solo flying, sure that 1 turret will only fire forward but you could have a NPC operate that.

But yeah. a none issue.

My thoughts exactly, an NPC can handle a stupid back turret without much trouble (hopefully)... and I really wanted that USB-stick shaped like a space ship...

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My thinking is that exploration will be most important in the first days of the game, before people chart everything. I want to get out there and be the first to find stuff. I purchased the stock Freelancer but the DUR upgrade is only $15 and I might make the plunge. I'm going to hold off for now though, game development is inching forward and I want to see what other ships are revealed in the future. I may apply the DUR upgrade, I may just change the Freelancer for a Constellation Aquila and man it with NPCs... who knows... I'm good for now.

 

On another note, the Constellation Aquila would be freaking perfect for me (aside from not having friends to join me). Aquila is Latin for 'eagle' and it represents the bird who carried Zeus' thunderbolts in Greco-Roman mythology. My in-game handle/name is zeus_anoxia (same as here), so it fits like a glove. The ship (Aquila) carries my thunderbolts (lasers and missiles). How freaking awesome is that??

 

I have to stop nerding out...

Like I said I own the Freelancer just like you and I as well would love to own a connie. Though my idea of having NPC is that they will not be able to operate like an actual person. Yeah you can have an run sensory scans and monitor stats, co pilot, but for gunning I feel they will balance the ai just like every other game out there when it comes to ai/npc.

rawr!! I'm a ferret!

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