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The problem isn't the engine, but the way it is used. E.g., Dragon Age: Inquisition and ME: Andromeda were made on the same engine, by the same company.

But. DA-era Bioware had the talent and time to take a proprietary FPS engine and overhaul it to put out an MMO-like RPG.
Andromeda's Bioware needed the help of the NFS team to implement driving mechanics. EA is the one making optimizations, not the devs.  

*using non-conversational, sketch-level language to gesture at structure and direction.
The GB8/12 Liberation Front

 

 

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20 minutes ago, Timme said:

The problem isn't the engine, but the way it is used.

See the rest of the channel's content. Just all about unreal engine attacks and how theyre now bad and require more dev time to be optimized.

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33 minutes ago, SorryBella said:

bad and require more dev time to be optimized.

This is plain wrong. The very fact that all these games can be made on a single toolset in 2-3 years defeats the core of your argument. 
And tying in console and PC rendering together is... well, unreasonable.

*using non-conversational, sketch-level language to gesture at structure and direction.
The GB8/12 Liberation Front

 

 

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Yeah he did good videos. In short, devs are lazy, slack and release slop in the end. What is even worse, it doesn't look that good, some things are worse graphics wise, also another thing, horrible final image. After crappy upscale and horrible AA both which in some games tend to be forced, disabling in some disables number of other graphical settings, no proper AA options. They build a game around these options only and also don't allow costumization and games still perform bad. Sad. 

Should we also add UE5 stutter issues too. So he's right, be it management rush and pushing devs, or some devs being lazy and bad in the end we get crap either way. In UE5 there are even simple toggles they don't even bother to enable ans give users flexibility.

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Share this to the jagged alliance x-files thread.  😆

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14 hours ago, Kaizagade said:

Summary

Shocking video showing how these up-scaling methods are ruining game design and we are getting ripped off by these companies.

I think this is a really interesting watch.

 

 

... its a well known fact... games are regressing since about a decade, even ps3 already had "variable resolutions"... thing is, people don't care about image quality/ graphics, they want new and shiny. decadence in its purest form. 

The direction tells you... the direction

-Scott Manley, 2021

 

 

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