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Hello Linus Tech Tips,

 

you guys might ask yourself for what those threadripper cpus are. Who are those 3D-People that use it. Frankly it is not so often 3D-Rendering but 

a Programm called Zbrush. It is used for 20 years now for making all sorts of 3D-assets. Because the programm already exists for such a long time it does

not use the gpu (just for bevel pro) and needs a multicore cpu, a fast ssd and lots of fast ram. With 128gb you are fine, 64gb can get tricky but often does also the job.
A better PC (except gpu) will literally cut work time, allows for higher detailed Assets/ easier workflows and increase the quality of life for the artist.
If your machine can't handle the workload you have to split a character for example in 3-4 parts to detail it.


If you have an high res model that has... idk like 200 million polys (probably someone will donate a model for you), you can test it like this:
- decimation master pre process: This analyses the mesh before you can reduce the poly count. It is pretty much like blender scene rendering, the less second it takes the better.
- zremesher (same, adapt off):  It will analyse the mesh and give you even quads. Again, less seconds the better.

- project all:  Rays from the first mesh get send out to hit the detailed mesh. Less seconds are better.
- rotation the model utilises all the cores.  Even a 7950x still is not enough, that is why people buy threadrippers.

- sculpting on the mesh: Single core performance. When does it lag?

 

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I mean most of the stuff you mention here is basically on a case by case basis because if you even work slightly optimized this:

1 hour ago, MadJ said:

If you have an high res model that has... idk like 200 million polys (probably someone will donate a model for you), you can test it like this:

Doesnt happen

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Sorry, but whats the point here? Are you asking them to do something so you could benefit? Or just thinking up something that can utilize more cores?

^^^^ That's my post ^^^^
<-- This is me --- That's your scrollbar -->
vvvv Who's there? vvvv

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Since all performance test are synthetic  cinebech, geekbench, etc.   and the real performance test are exclusive to blender render, video export and game fps, I wanted to suggest another test that show statistics for  "3d professionals" linus is often referring to. 
 

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