Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Driver level DLSS

Stahlmann
 Share

So i've been thinking: DLSS has been independent of "game training" since 2.0 and they even integrated it into Unreal Engine so indie studios can also make use of it without working with Nvidia directly.

 

What is keeping Nvidia from just running DLSS at a driver level and forgo any specific game integration whatsoever?

 

Like with G-Sync they could just include a global toggle or add it as a 3D settings option so you could decide if a game shouldn't use it.

 

That would also clear up the mess that they introduced with every DLSS supported game coming with a slightly newer/different revision. Why not just keep it packaged and updated with the rest of the driver and leave it at that?

Current Specs:

CPU: AMD Ryzen 5 5600X - Motherboard: ASUS ROG Strix B550-E - GPU: PNY RTX 3080 XLR8 Epic-X - RAM: 4x8GB (32GB) G.Skill TridentZ RGB 3600MHz CL16 - PSU: Corsair RMx (2018) 850W - Storage: 500 GB Corsair MP600 (Boot) + 2 TB Sabrent Rocket Q (Storage) - Cooling: EK, HW Labs & Alphacool custom loop - Case: Lian-Li PC O11 Dynamic - Fans: 6x Noctua NF-A12x25 chromax - AMP/DAC: FiiO K5 Pro - OS: Windows 11 preview - Monitor: ASUS ROG Swift PG35VQ - Mouse: Logitech G Pro + Powerplay - Keyboard: Logitech G915 TKL - Headphones: Beyerdynamic Amiron Home - Microphone: Antlion ModMic

 

Temperatures @steady state: Furmark + CinebenchR23 running for 1 hour. Fans @850RPM. Pump @1600RPM.

Water: 37°C

CPU: 73°C

GPU: 54°C

Link to comment
Share on other sites

Link to post
Share on other sites

I think it might have mostly to do with marketing?

 

Now you label your game as "Nvidia DLSS compatible". Compared to amd who has Fidelity fx and it works on anything but isn't labelled anywhere in the game.

 

Link to comment
Share on other sites

Link to post
Share on other sites

16 minutes ago, jaslion said:

I think it might have mostly to do with marketing?

 

Now you label your game as "Nvidia DLSS compatible". Compared to amd who has Fidelity fx and it works on anything but isn't labelled anywhere in the game.

FSR doesn't work universally. It also has to be worked into the game.

 

Nvidia could save significant amounts of money and time with making DLSS an universal toggle. Same with AMD and FSR for that matter.

Current Specs:

CPU: AMD Ryzen 5 5600X - Motherboard: ASUS ROG Strix B550-E - GPU: PNY RTX 3080 XLR8 Epic-X - RAM: 4x8GB (32GB) G.Skill TridentZ RGB 3600MHz CL16 - PSU: Corsair RMx (2018) 850W - Storage: 500 GB Corsair MP600 (Boot) + 2 TB Sabrent Rocket Q (Storage) - Cooling: EK, HW Labs & Alphacool custom loop - Case: Lian-Li PC O11 Dynamic - Fans: 6x Noctua NF-A12x25 chromax - AMP/DAC: FiiO K5 Pro - OS: Windows 11 preview - Monitor: ASUS ROG Swift PG35VQ - Mouse: Logitech G Pro + Powerplay - Keyboard: Logitech G915 TKL - Headphones: Beyerdynamic Amiron Home - Microphone: Antlion ModMic

 

Temperatures @steady state: Furmark + CinebenchR23 running for 1 hour. Fans @850RPM. Pump @1600RPM.

Water: 37°C

CPU: 73°C

GPU: 54°C

Link to comment
Share on other sites

Link to post
Share on other sites

8 minutes ago, Stahlmann said:

FSR doesn't work universally. It also has to be worked into the game.

 

Nvidia could save significant amounts of money and time with making DLSS an universal toggle. Same with AMD and FSR for that matter.

Fsr works in any game you just have to unlock the functionality with a tool. I did get that mixed up but in things amd stated they said it works for virtually any game and it does since it's basically a post processing layer.

 

I do see another reason why dlss is a bit limited and that is training of the AI behind it. Probably has a thing with unreal engine about sending back data for training in different styles. Since this is actual ai upscaling and not just a post processing layer.

 

Then again their shield tv thing does it for anything so who knows.

Link to comment
Share on other sites

Link to post
Share on other sites

DLSS does require game makers (or at least engine makers) to implement because it relies on motion vectors from objects in the game. That data is not visible to an external program and may not be that easy to gather depending on the engine used.

 

FSR, on the other hand, just needs to be put between the image processing stage and when the HUD is overlayed so the text and HUD stuff doesn't look like crap. That tech should actually be trivial to add to games, so hopefully more studios see a benefit of doing. I've already seen game mods for FSR to give you an idea of how little work a full-blown studio would need to do.

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, Stahlmann said:

What is keeping Nvidia from just running DLSS at a driver level and forgo any specific game integration whatsoever?

One reason is that you don't scale everything. Well, you could, but games do better than that. Even before DLSS when games had (and many still have) their own render scale tech, it is usually only the world content that is scaled, but not other features like UI which remain at native. So that helps with the impression of the overall output being at native resolution.

TV Gaming system: Asus B560M-A, i7-11700k, Scythe Fuma 2, Corsair Vengeance Pro RGB 3200@21334 4x16GB, MSI 3070 Gaming Trio X, EVGA Supernova G2L 850W, Anidees Ai Crystal, Samsung 980 Pro 2TB, LG OLED55B9PLA 4k120 G-Sync Compatible
Streaming system: Asus X299 TUF mark 2, i9-7920X, Noctua D15, Corsair Vengeance LPX RGB 3000 8x8GB, Gigabyte 2070, Corsair HX1000i, GameMax Abyss, Samsung 970 Evo 500GB, Crucial BX500 1TB, BenQ XL2411 1080p144 + HP LP2475w 1200p60
Desktop Gaming system (to be retired): Asrock Z370 Pro4, i7-8086k, Noctua D15, G.Skill Ripjaws V 3200 2x8GB, Asus Strix 1080 Ti, NZXT E850 PSU, Cooler Master MasterBox 5, Optane 900p 280GB, Crucial MX200 1TB, Sandisk 960GB, Acer Predator XB241YU 1440p144 G-sync

Former Main system (to be retired): Asus Maximus VIII Hero, i7-6700k, Noctua D14, G.Skill Ripjaws 4 3333@2133 4x4GB, GTX 1650, Corsair HX750i, In Win 303 NVIDIA, Samsung SM951 512GB, WD Blue 1TB, Acer RT280k 4k60 FreeSync [link]
Gaming laptop: Lenovo Legion, 5800H, DDR4 3200C22 2x8GB, RTX 3070, 512 GB SSD, 165 Hz IPS panel


 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Newegg

×