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hey everyone i was hoping to get some help about my stuttering problem that I had since I got my new pc. so basically my problem is that i sometimes have awkward frame time spikes which seem to cause the stuttering. Ive tried reinstalling windows many many times and that did nothing. drivers are all up to date and freesync is also turned on. i also get some brightness flickering but i dont think that has anything to do with that. help would be appreciated!

 

specs:

gpu: radeon rx 5600XT mech oc edition

cpu: r5 3600

ram: corsair 16gb 3200mhz 

motherboard: msi b450 tomahwak max 

monitor: msi mag271cqr 144hz freesync range 48-144hz

20210323183333_1.jpg

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Wow, we got nearly the exact same setup, I just have a B550 board instead of B450. 

 

Anyway it was pointless to reinstall windows that many times, and does this problem occur in a lot of games? Also sometimes in my experience FreeSync and/or VRS become disabled when you shut down your PC or your driver crashes (in my case from an over-aggressive VRAM OC). And sometimes it says it is enabled, but it really isn't and you need to start toggling between the three different areas (VRS, Freesync in Radeon Software, and Freesync in your monitor's OSD) until something seems to be working. You could also consider turning down the settings or some games offer a dynamic optimization where it will dynamically adjust your graphical settings to get your FPS to as close to a solid level as possible. But some games also don't understand this and went you turn on dynamic optimization it will have the target max out at 60 Hz, and you need to toggle so many refresh rate settings in Radeon software and on your monitor, and maybe reboot the game, before it allows you to set 144 Hz as the target. Forza Horizon 4 is my prime example of this. Such a pain. 

 

Basically, factory reset your GPU, download latest drivers, download some hardware monitoring programs like HWInfo, GPU-Z, and RTSS (I hate RTSS, don't ask me how to set it up), and do more testing. 

 

Brightness flickering on a PC is almost always an issue that either requires the monitor to be RMA'd, or can be reduced with a setting(s) in the monitor's OSD. 

Fuck you scalpers, fuck you scammers, fuck all of you jerks that charge way too much to tech-illiterate people. 

Unless I say I am speaking from experience or can confirm my expertise, assume it is an educated guess.

Current setup: Ryzen 5 3600, MSI MPG B550, 2x8GB DDR4-3200, RX 5600 XT (+120 core, +320 Mem), 1TB WD SN550, 1TB Team MP33, 2TB Seagate Barracuda Compute, 500GB Samsung 860 Evo, Corsair 4000D Airflow, 650W 80+ Gold. Razer peripherals. 

Also have a Alienware Alpha R1: i3-4170T, GTX 860M (≈ a 750 Ti). 2x4GB DDR3L-1600, Crucial MX500

My past and current projects: VR Flight Sim: https://pcpartpicker.com/user/nathanpete/saved/#view=dG38Jx (Done!)

A do it all server for educational use: https://pcpartpicker.com/user/nathanpete/saved/#view=vmmNcf (Cancelled)

Replacement of my friend's PC nicknamed Donkey, going from 2nd gen i5 to Zen+ R5: https://pcpartpicker.com/user/nathanpete/saved/#view=WmsW4D (Done!)

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14 minutes ago, Avanta8 said:

Is this only for Doom Eternal, or is it for all games? Have you also tried in both fullscreen, and windows borderless?

íts in all games really. maybe not as noticeable as in others but they're there. and yes i've tried that 

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15 minutes ago, Nathanpete said:

Wow, we got nearly the exact same setup, I just have a B550 board instead of B450. 

 

Anyway it was pointless to reinstall windows that many times, and does this problem occur in a lot of games? Also sometimes in my experience FreeSync and/or VRS become disabled when you shut down your PC or your driver crashes (in my case from an over-aggressive VRAM OC). And sometimes it says it is enabled, but it really isn't and you need to start toggling between the three different areas (VRS, Freesync in Radeon Software, and Freesync in your monitor's OSD) until something seems to be working. You could also consider turning down the settings or some games offer a dynamic optimization where it will dynamically adjust your graphical settings to get your FPS to as close to a solid level as possible. But some games also don't understand this and went you turn on dynamic optimization it will have the target max out at 60 Hz, and you need to toggle so many refresh rate settings in Radeon software and on your monitor, and maybe reboot the game, before it allows you to set 144 Hz as the target. Forza Horizon 4 is my prime example of this. Such a pain. 

 

Basically, factory reset your GPU, download latest drivers, download some hardware monitoring programs like HWInfo, GPU-Z, and RTSS (I hate RTSS, don't ask me how to set it up), and do more testing. 

 

Brightness flickering on a PC is almost always an issue that either requires the monitor to be RMA'd, or can be reduced with a setting(s) in the monitor's OSD. 

my monitor osd always shows me the current refresh rate im running and when freesync is enabled that number goes crazy so i guess freesync should be running? ive already tried disabling dynamic resolution but it didnt do much. resetting the gpu was also not the solution 😕

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Just now, ur mom43123 said:

my monitor osd always shows me the current refresh rate im running and when freesync is enabled that number goes crazy so i guess freesync should be running? ive already tried disabling dynamic resolution but it didnt do much. resetting the gpu was also not the solution 😕

Dynamic resolution just doesn't have as much use as something like downscaling DLSS has, so I have never bothered using it. 

 

And yes, the OSD's Hz going crazy means that FreeSync is enabled. That is how it keeps the monitor from tearing without increasing input lag, but making sure the monitor's refresh rate is always matching the FPS. Also numbers going crazy also mean frametime stuttering. Because now that I think about it, FreeSync and G-Sync are actually really susceptible to frame time stutters. Huh, never thought about that before. 🤔

Fuck you scalpers, fuck you scammers, fuck all of you jerks that charge way too much to tech-illiterate people. 

Unless I say I am speaking from experience or can confirm my expertise, assume it is an educated guess.

Current setup: Ryzen 5 3600, MSI MPG B550, 2x8GB DDR4-3200, RX 5600 XT (+120 core, +320 Mem), 1TB WD SN550, 1TB Team MP33, 2TB Seagate Barracuda Compute, 500GB Samsung 860 Evo, Corsair 4000D Airflow, 650W 80+ Gold. Razer peripherals. 

Also have a Alienware Alpha R1: i3-4170T, GTX 860M (≈ a 750 Ti). 2x4GB DDR3L-1600, Crucial MX500

My past and current projects: VR Flight Sim: https://pcpartpicker.com/user/nathanpete/saved/#view=dG38Jx (Done!)

A do it all server for educational use: https://pcpartpicker.com/user/nathanpete/saved/#view=vmmNcf (Cancelled)

Replacement of my friend's PC nicknamed Donkey, going from 2nd gen i5 to Zen+ R5: https://pcpartpicker.com/user/nathanpete/saved/#view=WmsW4D (Done!)

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5 minutes ago, Nathanpete said:

Dynamic resolution just doesn't have as much use as something like downscaling DLSS has, so I have never bothered using it. 

 

And yes, the OSD's Hz going crazy means that FreeSync is enabled. That is how it keeps the monitor from tearing without increasing input lag, but making sure the monitor's refresh rate is always matching the FPS. Also numbers going crazy also mean frametime stuttering. Because now that I think about it, FreeSync and G-Sync are actually really susceptible to frame time stutters. Huh, never thought about that before. 🤔

that last sentence made me curious so i turned off freesync for a while and noticed that the spikes were reduced a little but i got some other stuttering. so i guess freesync reduces stuttering by involving more stuttering??

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21 hours ago, ur mom43123 said:

that last sentence made me curious so i turned off freesync for a while and noticed that the spikes were reduced a little but i got some other stuttering. so i guess freesync reduces stuttering by involving more stuttering??

Free sync is designed to reduce stuttering. FreeSync tries it's best to not get in the way of the game's software (causing more spikes) but acts as a small step in between to prep the monitor and smooth stuff out. For example, when I enable FreeSync and use the Xbox Game Bar's performance monitor in CS:GO. My FPS is well above 200 at all times, but the performance monitor reads a locked 144 FPS. Because the Game Bar doesn't reads the game values, but calculates its own, which happen to be after FreeSync stepped in to smooth stuff out and remove extra frames. 

 

FreeSync is supposed to be supported in most games with little to no additional code, because it is designed to not be intrusive of the game. So it may be placebo or coincidence. 

Fuck you scalpers, fuck you scammers, fuck all of you jerks that charge way too much to tech-illiterate people. 

Unless I say I am speaking from experience or can confirm my expertise, assume it is an educated guess.

Current setup: Ryzen 5 3600, MSI MPG B550, 2x8GB DDR4-3200, RX 5600 XT (+120 core, +320 Mem), 1TB WD SN550, 1TB Team MP33, 2TB Seagate Barracuda Compute, 500GB Samsung 860 Evo, Corsair 4000D Airflow, 650W 80+ Gold. Razer peripherals. 

Also have a Alienware Alpha R1: i3-4170T, GTX 860M (≈ a 750 Ti). 2x4GB DDR3L-1600, Crucial MX500

My past and current projects: VR Flight Sim: https://pcpartpicker.com/user/nathanpete/saved/#view=dG38Jx (Done!)

A do it all server for educational use: https://pcpartpicker.com/user/nathanpete/saved/#view=vmmNcf (Cancelled)

Replacement of my friend's PC nicknamed Donkey, going from 2nd gen i5 to Zen+ R5: https://pcpartpicker.com/user/nathanpete/saved/#view=WmsW4D (Done!)

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