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Hypothetical question

WhitetailAni

Shower thought:

How powerful would the hardware have to be to create a 3D model of the Solar System accurate to a mile, with at least 60 FPS, displaying in 64K resolution across 8 stupidsized Samsung TVs?

Ignore budget, power consumption, etc.

Any guesses? I'm curious.

Power supplies must be specified.

 

EDIT:
Sorry mods if this is in the wrong place.

Edited by ragnarok0273
ninja edit 2

elephants

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20 minutes ago, ragnarok0273 said:

Any guesses? I'm curious.

The combined brain power of the human race.

 

It would have to be. Else we'd be clipping left and right. Though, now that I think about it... that might explain why some stuff happens to some folks and they just... NPC away. I won't post links or vids, because some stuff is just... well, it's not right.

 

Note: I don't mean NPC in the derogatory way it has been used in some circles, but how NPCs in games will have something happen to them, but continue about their scripted movement or discussion as if nothing happened.

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You would need the solar system then, as each molecule would have so many bits that storing it would require more physical space that the molecule itself

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1 minute ago, The1Dickens said:

I don't mean NPC in the derogatory way it has been used in some circles

That's new.

1 minute ago, Jumballi said:

You would need the solar system then, as each molecule would have so many bits that storing it would require more physical space that the molecule itself

Revision:
Accurate to a mile

elephants

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There are not that many objects large enough to actually require a pixel or more of display. Anything smaller could probably be excluded from the model.

80+ ratings certify electrical efficiency. Not quality.

 

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So universe sandbox?

Though not accurate to a mile it doesn't really matter if it's displayed on 64K

 

As for hardware, idk of any hardware capable of delivering 64K resolution, due to port bandwidth limit, but you didn't specify frame rate too so -shrug-, very open ended question

-sigh- feeling like I'm being too negative lately

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1 minute ago, Moonzy said:

So universe sandbox?

Though not accurate to a mile it doesn't really matter if it's displayed on 64K

 

As for hardware, idk of any hardware capable of delivering 64K resolution, due to port bandwidth limit, but you didn't specify frame rate too so -shrug-, very open ended question

See, this is why I like this forum.

They tell you what to fix instead of saying "no".

elephants

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49 minutes ago, ragnarok0273 said:

See, this is why I like this forum.

They tell you what to fix instead of saying "no".

so... to answer your question in more details, to my best ability (all is BS, basically)

 

solar system radius: 7,440,000,000 miles

volume = 4/3 pi r^3 = 1.7250728 e+30 miles cubed, so that's how many data points you'll have, accurate to a mile

 

assuming you dont wanna render empty space, which will then reduce your data size to 0.0000000000000000004% (the amount of space in the solar system that has mass, assuming it's concentrated into a ball) of the above value

 

reduced amount of data = 6,900,291,200

say you need 1024 bytes to save information about each data points (velocity, and other characteristics)

it'll be ~7TB of data.

 

assuming you're going for 30fps render, you'll have to process ~210TB of data per second, roughly

 

so, at very least you'll need 7TB of RAM, with bandwidth of 210TB/s, to be able to access the data that quick

and a processing unit to process that amount of data (probably a GPU)

-sigh- feeling like I'm being too negative lately

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