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Wondering if anyone knows why doom starts in 60fps but only jumps up when you load a level?

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Why would the menus need more than 60 fps?

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34 minutes ago, Slottr said:

Why would the menus need more than 60 fps?

Just wondering because I haven't noticed this kind of behavior in other games, it's just extremely noticable in doom because I'll go from 60 to 200 then back again in menu

                          Ryzen 5800X3D(Because who doesn't like a phat stack of cache?) GPU - 7700Xt

                                                           X470 Strix f gaming, 32GB Corsair vengeance, WD Blue 500GB NVME-WD Blue2TB HDD, 700watts EVGA Br

 ~Extra L3 cache is exciting, every time you load up a new game or program you never know what your going to get, will it perform like a 5700x or are we beating the 14900k today? 😅~

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21 minutes ago, lotus10101 said:

Just wondering because I haven't noticed this kind of behavior in other games, it's just extremely noticable in doom because I'll go from 60 to 200 then back again in menu

Doom is EXTREMELY optimized 

 

I can understand why the developers would limit resources within menu systems 

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CPU: R5 9600X || GPU: RX 9070 XT|| Memory: 32GB || Cooler: Peerless Assassin || PSU: RM850e|| Case: Lian Li A3

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