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Hello,

Sorry if this has been already asked 1000 times.

I have a SATA MX500 SSD. In multiple games I can see that there are quite a lot of textures popping. I saw in the news recently that the new PS5 SSD is going to reduce pop ins.

So I have been wondering, is upgrading my MX500 to 970 evo plus a worthy upgrade and would it somehow reduce textures popping?

I have RTX 2080 (with plans to upgrade soon) + 8086k.

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Shouldn't make a difference in games, sata 6 gig is still fast enough for that.

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17 minutes ago, karol_ said:

I saw in the news recently that the new PS5 SSD is going to reduce pop ins

That's because of a new architecture build around it. It's not the SSD alone

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19 minutes ago, karol_ said:

In multiple games I can see that there are quite a lot of textures popping.

What are the rest of your specs, and what games?  If that's happening, it's not caused by your SSD, but we can advise you on how to fix it.

Make sure to quote or tag me (@JoostinOnline) or I won't see your response!

PSU Tier List  |  The Real Reason Delidding Improves Temperatures"2K" does not mean 2560×1440 

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9 minutes ago, JoostinOnline said:

What are the rest of your specs, and what games?  If that's happening, it's not caused by your SSD, but we can advise you on how to fix it.

RTX 2080, 8086K at 4.8 Ghz, Z370 ASRock Taichi mobo, GSKILL 16 GB 3000 Mhz RAM, Corsair RM750 PSU and Crucial MX500 Sata SSD.

 

Popping that I have observed recently was in GTAV, Horizon zero dawn and Remnant.

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4 minutes ago, karol_ said:

RTX 2080, 8086K at 4.8 Ghz, Z370 ASRock Taichi mobo, GSKILL 16 GB 3000 Mhz RAM, Corsair RM750 PSU and Crucial MX500 Sata SSD.

 

Popping that I have observed recently was in GTAV, Horizon zero dawn and Remnant.

Unless you have ridiculous settings (like Ultra on everything), that shouldn't be happening.  Horizon Zero Dawn is an unfinished mess (it's why I never recommend buying new PC games), and GTA V has an insane number of problems, but I'm unaware of issues existing in Remnant FTA.  I'd suggest lowering some of your graphics settings.  Pop-in is often caused by all of your textures not fitting in the VRAM, or by the draw distance being set so high that the CPU can't handle it.

Make sure to quote or tag me (@JoostinOnline) or I won't see your response!

PSU Tier List  |  The Real Reason Delidding Improves Temperatures"2K" does not mean 2560×1440 

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45 minutes ago, karol_ said:

Hello,

Sorry if this has been already asked 1000 times.

I have a SATA MX500 SSD. In multiple games I can see that there are quite a lot of textures popping. I saw in the news recently that the new PS5 SSD is going to reduce pop ins.

So I have been wondering, is upgrading my MX500 to 970 evo plus a worthy upgrade and would it somehow reduce textures popping?

I have RTX 2080 (with plans to upgrade soon) + 8086k.

A SATA SSD tops out at 550MB/s a NVMe drive tops out at 3500MB/sec (PCIe3) or 7000MB/sec (PCIe4)

Sabrent has yet another world first: 4TB NVMe PCIe 4.0 SSD for $770 07 | TweakTown.com

 

pci-express-speeds.jpg

https://www.techpowerup.com/review/pci-express-4-0-nvme-ssd-test-amd-x570-ryzen-3000/

 

For most games released before the PS5/Xbox Series X, those consoles did not come with SSD's, so they were not designed for SSD's and generally used a loading phase to load from disk to RAM. Games designed explicitly to use Flash memory or SSD's (such as Nintendo Switch, or iOS titles) may actually load from the file system during play and not as a general "load everything to memory" process.

 

A gaming PC with a SSD is usually farther ahead than a console that has been retrofitted with one because the console games were not designed for it, so at best you shorten loading time, and nothing else.

 

Texture popping in a game is a result of not having enough video memory for the resolution you are using so the game or operating system is only loading what it can actually fit, so that means you see the lower-resolution mipmaps if there are too many textures/too big textures for the game to use.

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3 minutes ago, JoostinOnline said:

Unless you have ridiculous settings (like Ultra on everything), that shouldn't be happening.  Horizon Zero Dawn is an unfinished mess (it's why I never recommend buying new PC games), and GTA V has an insane number of problems, but I'm unaware of issues existing in Remnant FTA.  I'd suggest lowering some of your graphics settings.  Pop-in is often caused by all of your textures not fitting in the VRAM, or by the draw distance being set so high that the CPU can't handle it.

I monitor my VRAM usage and in Remnant and GTA it might have been around 4GB. In Horizon it was 7.5 GB. Maybe this is a problem with game engines not loading enough high res textures to optimize performance?

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1 minute ago, karol_ said:

I monitor my VRAM usage and in Remnant and GTA it might have been around 4GB. In Horizon it was 7.5 GB. Maybe this is a problem with game engines not loading enough high res textures to optimize performance?

It could definitely be that, but I still suggest you tweak your settings. If you just set everything to the highest settings, then it's almost definitely going to run poorly.

Make sure to quote or tag me (@JoostinOnline) or I won't see your response!

PSU Tier List  |  The Real Reason Delidding Improves Temperatures"2K" does not mean 2560×1440 

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43 minutes ago, JoostinOnline said:

It could definitely be that, but I still suggest you tweak your settings. If you just set everything to the highest settings, then it's almost definitely going to run poorly.

I usually favor performance and try to hit 144 hz but even if my game runs super smoothly I can see some textures popping. Possibly a normal thing to happen but once you notice it then you just start focusing only on that :) 

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