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15 minutes ago, Sordeliel said:

Actually, it seems to only use something called "Copy", I don't really know what it is, but there's three different "copy" that I can see in my task manager. It is still quite curious to see how it works

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This may be what "copy" is, depending on which you select.

image.png.040f4bf4c91530300825658f45df5cae.png

 Also, as I pointed out above, the percentage you're looking at (the left of the page) is the average of all the processes, so if something like the "GPU Video Engine" is not being utilized, then that's gonna lower the average %, at least afaik.

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Change the graph for your videocard to 'CUDA' for the real F@H usage. 

Have you ensured there is always a CPU thread available on your processor? (Each videocard in your system needs at least 1 thread).

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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The way F@H utilizes your GPU, and the way this is reported in Windows is different than it is for other tasks like gaming, and also varies by card.  For example, when gaming I see usage reported under the "3D" chart, but when folding, it shows up under "Compute_2".  I also find that in some games, I'm able to fold while playing with hardly any impact on the game and vice versa, while in others, they are really rather mutually exclusive.  This feels like a topic @Mira Yurizaki might know something about.

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