Questions about Vulkan
21 minutes ago, IAmAndre said:Therefore I want to know why there aren't more games running Vulkan/Mantle as it's been around for quite a few years already.
because more developers can use DirectX than any other API. It's the most widespread, so if you're entering this career, you will learn DirectX first and make sure you're at least capable with it.
Vulkan's main selling point is compatibility with ARM based systems (so mobile phones and handheld consoles), while also being a low-level API (same as DX12 btw) which means it hands over more capability and risks to the developers. This is a good thing when you're aiming at consoles when there are only several sets of hardware or a big company that can afford to optimize performance on such API for PC, but a bad thing, especially for smaller developers, to work on PC games when there are countless combinations.
24 minutes ago, IAmAndre said:Also I'm not sure I'm getting the difference between Mantle and that. Is this like AMD's version of DirectX?
Mantle and later Vulkan has the same common target as Microsoft's DX12 on balancing CPU and GPU load on top of what DX11 offers. In fact it's more like Direct3D versus everything else, as OpenGL, Mantle and Vulkan are all somewhat correlated.

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