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Maybe this will help: https://vulkan-tutorial.com. It will require C++. Low level languages are hard to avoid when working on these kinds of things.

I also found this github repository that might help: https://github.com/justindriggers/vulkan-java-api

 

Just google for "vulkan tutorial" or "vulkan sdk <Insert the language you want to work with>"

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27 minutes ago, sample_text said:

Maybe this will help: https://vulkan-tutorial.com. It will require C++. Low level languages are hard to avoid when working on these kinds of things.

I also found this github repository that might help: https://github.com/justindriggers/vulkan-java-api

 

Just google for "vulkan tutorial" or "vulkan sdk <Insert the language you want to work with>"

Thanks! Right i understand, but i was hoping someone who went through the process knew the best source. 

 

I find some resources for learning "blotchy" and inadequate sometimes.

Especially online.

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1 hour ago, Mira Yurizaki said:

I'd say find a book and read through it.

 

I'm also going to assume you have a handle on the basic constructs of shader programming and the like.

Nope i dont. I have a very good understanding of shaders from the software side, like unreal 3 & 4, unity, c4d, nuke, maya. not at all on the software engineering side. 

 

Sorry im still learning. 

 

I was really just hoping for someones personal pick that has already learned vulkan. 

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1 hour ago, wasab said:

On the planet vulcan of course. To get there, you need a space ship capable of wrap 5 speed

Captains log... 

 

Set a course for planet vulcan. Arrival expected in 5 days.

 

Oh well, im winging it with the first suggestion.

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17 hours ago, Kamjam66xx said:

Hello im trying to find the best way/place to learn Vulkan from. I have an "in" at a company, but i need to learn it. Can anyone help me?

 

(Im very partial to c++) 

Vulkan is very rarely used as it's still very young. Can be coded easily in C, C++, C# and Java. If you happen to already know OpenGL the calls are pretty much the same. Vulkan is Chronos group so is OpenGL. The API core will be the one provided by Chronos themselves especially for C++ which is a very good choice.

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