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Shadow & Multi player.

Hi All,

So I'm a few days behind on LTT on YT and just caught Linus doing his thing on "Shadow".

 

Just wondering, I know that latency is the killer that Shadow is optimising the S out of to make there service viable. but if they hosted the game and the players were using the service?

 

Would/could they optimize so... Server to virtual client talks, then the lag is user input and screen refresh?

 

Regards

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It's not the latency between the "PC" and the server that's the issue, it's the input lag.  

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