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Grrizz

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Everything posted by Grrizz

  1. I use a second computer to stream to instead of a Steam Link but also had audio issues when trying to stream, when set to stereo it worked fine but surround (5.1) resulted in no audio, turned out that in-home-streaming uses DirectSound components from DX9 so downloading and installing the DX9 redistributable resolved my issue. Hope that helps https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=8109
  2. Conveniently this came out today
  3. I have a GTX970 but wouldn't mind getting some of that lovely HDR support (and a bit more memory ).
  4. Excellent start to the thread
  5. Why is "its an alpha" not a reasonable rationalisation? Every game goes through an alpha stage and there's no reasonable way you can debate that this game isn't in alpha, if you aren't interested in playing an alpha you probably shouldn't be playing now. Just because you spent more than the minimum doesn't mean you get to skip alpha... A very bare bones break down of the focuses of each stage would be: Pre-alpha - Early stages of planning and development, pre-testing. Alpha - Feature implementation and functionality testing. <-- Where we are. Beta - Feature locked, known bug fixing, bug testing and performance optimisation. <-- Where you think we are (several months in). As far as an alpha is concerned this game runs very well (even for an early beta), I haven't been in many (not my industry) but some of the ones I've played in wouldn't run smoothly on any available hardware at the time, yet released perfectly fine. In my industry its much the same, alphas are slow and if you don't do things in a particular way the product will straight up break, you put code in that you know (or at least hope ) will work to allow functionality testing and come back to refine it in beta. Again the biggest problem at the moment seems to be that people are unfamiliar with development and either compare SCs current state to the public alphas/betas of closed development games, other early access games that are closer in design to 'total conversion mods' than actual new games or small projects that have a total development lifecycle of 1-2 years. Personally I see usage on all 8 of my cores (4C/4HT) but only see up to ~60% utilisation with only up to ~80% GPU utilisation, its a bug/unoptimised bit of code, its an alpha, its just where we are at in the development cycle, they could burn time and money on optimising the alpha the best they can but it would be an absolute waste when there are still core features being implemented. Equally I could uninstall the game and come back for beta/release but it runs 'good enough' for me as it is and I personally enjoy seeing broken games (as long as its not in the release version), its a peak behind the curtain, seeing something break often gives you insight as to how it was put together which appeals to my nature. Out of curiosity what alphas have you been a part of?
  6. Personally I think 3 years is short even for S42, take COD as an example, they were on 2 year development cycles and have since moved on to 3 year development cycles and that's just giving an existing game a bit of a facelift and new story while coming from existing/established development companies with a known budget. Bear in mind CIG has not only been building a game but a company too, with a development budget that quite unexpectedly grew more than 5 times in size which would for the most part negate a lot of their early planning and budgeting unless they just skimmed the excess (something I'd personally be very disappointed about if they did). E:D would be another good example in which it took about 5 years with the last 2 or so being at full burn to release what is a good but fairly Spartan game as it stands. I would love to see this game sooner rather than later but I also think their current timeline is quite reasonable for what they are making.
  7. Also in this comm-link article: https://robertsspaceindustries.com/comm-link/transmission/15189-Package-Split-Information Being its still early access I'm guessing we might see something like $60/$30 at release, something along the lines of a base game + expansion pack <-- Pure speculation at this point.
  8. But no one has access to S42 yet so how can we comment on it, all we know is a rough outline of the story, it should be coming this year (TBH I wouldn't be surprised at an early 2017 release) and it has expanded beyond its original scope (due to the increased funding) in terms of story, content and quality. Based off the limited information we have on it I would say its still a fair way away from being in its beta stage too (still working on ships, characters, levels and animations).
  9. This point in development (alpha) is mainly about backend and base functionality, you generally don't bother with client optimisation till you get to beta, although because of the open nature of this game they have done a lot more optimisation than you would normally see at this point. Once they get the background work done churning out content to fit over that framework becomes a lot quicker and client optimisation becomes more practical because things aren't changing as much. One of the problems I see is that a lot of people get their sense of scale from public alphas/betas these days, when a public alpha is more like a beta and a public beta is basically a demo/pre-release server stress test which tends to skew peoples perception of where a project like this should be at, the reality is if you've ever had the fortune (or misfortune) of playing an actual alpha this is miles ahead of what you would see in closed development and most games at this point might have been announced but all you would have got was a 10 second pre-rendered teaser making you aware the game is coming in a year+ (or 3 after delays ). Bear in mind that after a point money doesn't speed up development, things just take time to do and throwing more money/people at it wont speed it up and can even slow things down, more people can create more overhead in handovers etc. and more money tends to mean higher quality targets (if not siphoned off for pure profit). Edit: This is how I see your average closed development vs. what the public gets these days; Alpha Beta Release |--------------------------------------------------------------------------------------------------------------------------|----------------------------------|-> ^ ^ ^ Closed alpha Closed beta | Open beta
  10. All the avengers in the store now are ships but they mentioned they would sell them as modules later when the module system had been implemented, the branding is a bit confusing though because half the titles currently list them as modules and the other half as ships
  11. Yes but OP was asking about thin-ITX not mini-ITX
  12. Those are two good points I forgot to mention too, the button layout is worse than on the older G930 IMO mainly because when in a high back chair or lying in bed the volume knob, being on the bottom corner of the cup, is easy to knock but also because IMO it's harder to determine what button your pressing just by feel compared to when they were all laid out on the front of the cup on the G930 and the mic was a disappointment for me, its about the same as the old G930 IMO but with all the extra effort put into the speaker drivers and the extra cost of the set I was really hoping for a decent mic this time round.
  13. Surprised you didn't mention all the issues with the 5 minute sleep that there are multipage threads about on Logitechs forums or the horrendous pop you get when waking them up or the lack of charge indication while plugged in. They sound great but are a hard recommendation for the price when they have some pretty glaring issues that should be easy to fix but they just don't seem to care about post launch support... even the G930s still have the side tone setting issue which should be a 5minute fix... Although I will say I've never had an issue with them falling off my head, they sit very snug on me.
  14. C3 was fun but nothing special, I'd be surprised if it still had an active player base. BF4 on the other hand is fun, has a lot more going for it in terms of gameplay and is still pretty active (even after its rough start turned a lot of people off), ~22K people playing now with a ~40K player 24hr peak on PC alone (Hardlines a laughable 2K/3K lol). I think BC2 still has a small active community, similar size to Hardline but I would definitely recommend BF4 over it, bigger community, bigger game and most of what's left in BC2 are the diehards, particularly TDM focused IIRC, which will be less fun for someone new to the game.
  15. Mini-ITX that's about as high as a single Ethernet or dual USB socket (aka thin ). Edit: All the above are not, RVZ01 and 202 are mini-ITX and the G8 is proprietary.
  16. Just food for thought but you might want to consider 3 singles, I was looking at triples but ended up going with singles because; - there is a lot more choice - you can usually get 3 singles cheaper than one triple - they give you more room for upgradability (want to go to a larger screen or ultra wide down the road? Have to get a new stand...) - more flexible for positioning - tend to be more stable than triples
  17. I could pause it and restart it straight way, it seemed like the DL speed was just set when the DL was started any change while it was going would be ignored. I noticed this while I was DLing a2.0 but it would "live update" back when I DLed a1.3, also no matter what DL speed I set during the a1.3 DL my internet would just get clogged but changing the speed while DLing a2.0 actually seemed to free up bandwidth (as it should), when I DLed a2.0 I did a complete fresh install too... figured I'd be DLing the while client again anyway so might as well do a wipe first.
  18. I noticed if you make a change to the DL speed in the newer launcher you have to pause and start the DL again before it takes affect (wasn't the case previously).
  19. Not sure I can help but that's definitely low, I always get my full line speed which is ~3.6MB/s (~30Mb/s).
  20. They're nice monitors at a good price IMO, I just retired mine today due to swapping it out for (another) 1440p Korean. The only s***y thing about them IMO (and several other companies) is the photo shopped "2mm bezel" advertising where they stretch an image to within 2mm of the edge of the screen when the image actually ends ~10mm from the edge with the last 8mm of the bezel being under the protective coating. Edit: Oh and a lot of them also don't have VESA mounting points if that matters to you.
  21. To be fair there was more reason to upgrade to W7 because (discounting Vista for obvious reasons) the gap between XP and W7 was 8 years which made for a fairly substantial difference, going from W7 to W8 and W10 while bringing changes and improvements isn't as substantial of a move and thus isn't as attractive/important, personally I think the fact W10 has even close to the adoption rate of W7 is fairly impressive. You can be sure they'll see an installation spike shortly before the offer runs out too as a lot of people will just be giving it the typical 6-12 month windows break in period
  22. Wouldn't say dislike but they do seem a bit more complacent these days focusing less on what's best for the customer (because they have them all)/community and more on what's best for their bottom line. Still a long shot from being as crappy as EA, I mean Origin has definitely come a long way and is actually a decent platform now, to the point where it could probably trade blows with Steam, some things favouring one, some the other but EA are just murdering fantastic game IPs left, right and centre.
  23. Check www.pricespy.co.nz and IMO don't waste your time with anything less than 120GB (~NZD$70 aka ~US$50), go for 240GB (~NZD$120 aka ~US$80) if you can as it'll be a lot more comfortable. Prices aren't that bad here you just have to take into account the exchange rate, you should be able to get them even cheaper if you look for a deal too.
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