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TechSwagPimp1337

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  • Posts

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Profile Information

  • Gender
    Male
  • Interests
    Building PC's, music, and computational engineering.
  • Occupation
    Research Assistant

System

  • CPU
    Intel i7 10700K
  • Motherboard
    EVGA Z490 FTW
  • RAM
    64GB Gskill DDR4 at (4x16, 3.6Ghz at 1.4V)
  • GPU
    2x EVGA 2080 XC Ultras
  • Case
    EVGA DG-86
  • Storage
    1x Samsung 500GB 850 Evo, 1x 1TB Intel 660p SSD, 2x 8TB Seagate HDD
  • PSU
    EVGA 1000 G3
  • Display(s)
    3x Asus 24' 1080p 144Hz 1ms (Nvidia Surround),
  • Cooling
    EK CPU Block, EVGA Hydrocopper GPU Block, 2 Pump, 2 Tripple radiators, Aquarium Chiller
  • Keyboard
    Razer Blackwidow Chroma
  • Mouse
    EVGA Torq 10X
  • Sound
    7.1 audio (Creative Xf-Ti Titanium)
  • Operating System
    Windows 10 Education

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TechSwagPimp1337's Achievements

  1. Then go spend your effort on those things instead of running defense for a multi millionaire that can't apologize without adding a "but" or a plug to his merch.
  2. "Is a little humor a bad thing?" In bad taste, yes. I cannot believe that they (1) monitized the video, (2) shouted out Floatplane, (3) had an LTT store plug, and (4) joked about having a video sponsor. Then Linus has the absolute nerve to call it "a little humor". It's not funny. Grow the hell up.
  3. I recently repurposed an old workstation PC to be a TrueNas data server. While the samba network share was the original goal, I recently discovered that I can install PiHole and use it as a custom DNS for domain blocking. I put in the usual data mining suspects: google, apple, microsoft, applovin, etc. to be blocked automatically. One thing I noticed when checking the blocked query history was just how many GeForce experience queries there were. There's almost one thousand pages of GFE queries every 2 minutes. Has anyone else noticed this? Why does Nvidia need telemetry every 2 minutes? This is worse than Microsoft.
  4. Meta, in their infinite benevolence, has alleviated users of the burden of signing up for a Facebook account in order to use their Oculus VR headsets. This benevolence comes with a toll, as now users will need to sign up for a Meta AND Horizon account in order to use their Oculus hardware. This comes after Oculus promised no interference by Facebook when getting bought out by the social media giant. This does come after the release the widely successful Oculus Quest 2, now branded Meta Quest 2, where the IDC estimated roughly 15 million sales. Perhaps the data trafficking helped supplement the $400 cost to entry for users. The Oculus Rift sold for $600 at release in 2016. Summary Meta holds VR hardware hostage with two new accounts to sign up for, even though Oculus promised that this wouldn't happen. Sources [1] Hayden, Scott. "Meta Drops Forced Facebook Logins with Rollout of New Meta VR Accounts Today". RoadToVR. https://www.roadtovr.com/meta-facebook-forced-logins-quest-2/ [2] Newman, Jared. "7 Promises Oculus Made After Getting Bought by Facebook". Time. https://time.com/38366/here-are-7-promises-oculus-has-made-after-getting-bought-by-facebook/
  5. It isn't nyquist theory. This is research that I've performed in graduate school. Higher sampling rates allow for more information to pulled out of each sample envelope, and therefore better feature extraction related to noise, and better noise removal. I've done extensive research on optimizing real time high-sampling data capture and processing on both audio and biomedical applications.
  6. This isn't a simple answer. Recording at high bit-rates actually does provide a benefit to clarity in low-end frequencies. Just because we can't hear frequencies above 22kHz doesn't mean that they don't exist, just like with our eyes not being able to see infrared or ultraviolet waves. Because frequencies higher than 22kHz exist and get picked up by audio recording equipment, it muddies up the low-end quite a bit. The solution is to record at a high sampling rate (96 or 192kHz), apply low-pass filtering, and then render at a lower sampling rate such as 44.1 or 48kHz.
  7. If anyone is having issues with distorted audio while using Nvidia's noise removal for either microphone or speakers, I've found that the issue for me is using 192kHz sampling rates causes issues. I believe the program only supports 44.1kHz, 48kHz, 16-bit, and 24-bit. Kind of strange because more data = better performance, and the RTX cards can absolutely filter the 1x1024 signal every 2ms. Even a $100 DAQ can do complex Fourier mathematics that fast. RTX cards should support it.
  8. It happened at my home. I was only getting 100Mb/s while I was supposed to be getting 300Mb/s. I checked all of the cables in my house, did an internal speed test, and everything internally was right. I called my ISP, and it turned out that there was a damaged cable in between my telecommunications box and ethernet jeck in my wall. They came in, fixed it, and I was at the popper speed.
  9. If you're connected directly to your router, you should check the cable from your router to the internet box from your ISP. If you have already rebooted your router, try calling your ISP and see if they can reboot your modem and/or telecommunications box. If the problem persists after that, then it's the ISP's fault and their responsibility to fix.
  10. If you bought the rx750 new, I would use the cable that came with it. If not, use the cable with the EVGA 500w, stress test the PC, and see if the cable gets warm. If it gets too warm, buy a thicker cable rated higher than 750w (preferably 1200-1500w).
  11. No. You are still seeing a 1080p image, but it has been rendered at a higher resolution. Effectively. It's pretty much the same as DSR, where the GPU will render at a higher resolution, and then down-sample to the output resolution. Resolution scaling is a per-game basis, which has the potential to either be better or worse than Nvidia's blanket DSR solution, so it depends on the game as to which one will look better. Personally, I think DSR is better since you can fine-tune it in the Nvidia control panel to change the smoothness of the image. For surround setups, the only way to render the image higher than output is through in-game frame scaling. Hope this helps.
  12. Yes. Same room. Right beside the PC. At 50°C and 60% humidity, the dew point is a little over 40°, but I'm going to have a micro-controller on it to run it at least 5°C above the dew point at all times. Labview FTW.
  13. Condensation is a result of temperature and relative humidity. The goal is to have the chiller set to around 40°C, well above the dew point for the room. Condensation will not occur in the PC at 40°. I’ve done the calculations. Portable ac units cost almost as much as chillers, but I’d be using more power over all running the AC vs the chiller. What I need, and what I asked for, is a good deal for the chiller.
  14. Update: It could cost a lot of money to get an AC that could dissipate heat outside of my room, so that is out of the option. The cheapest solution would be to get a chiller for the PC.
  15. TWMC, I’ve always had really high ambient temperatures in my room during summers. It was refinished from an attic storage room, and I live in the south. I’ve tried air coolers and AiO’s to cool the CPU, but in summers, I hit around 90°C max on my CPU. I’ve decided to buy an active chiller to reduce my temps down to something more reasonable i.e. 50’s to 60’s max. I have an EK custom water cooling system on the way, but I feel like I need something actively dropping temperature below ambient to get good results. I watched the video on chilling threadripper 2, but the aquarium chiller is no longer for sale. Is there any other chiller under $300 that’s not garbage? Thanks in Advance
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