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About TechSwagPimp1337
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Title
Member
Profile Information
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Gender
Male
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Interests
Building PC's, music, and computational engineering.
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Occupation
Research Assistant
System
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CPU
Intel i7 10700K
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Motherboard
EVGA Z490 FTW
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RAM
64GB Gskill DDR4 at (4x16, 3.6Ghz at 1.4V)
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GPU
2x EVGA 2080 XC Ultras
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Case
EVGA DG-86
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Storage
1x Samsung 500GB 850 Evo, 1x 1TB Intel 660p SSD, 2x 8TB Seagate HDD
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PSU
EVGA 1000 G3
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Display(s)
3x Asus 24' 1080p 144Hz 1ms (Nvidia Surround),
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Cooling
EK CPU Block, EVGA Hydrocopper GPU Block, 2 Pump, 2 Tripple radiators, Aquarium Chiller
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Keyboard
Razer Blackwidow Chroma
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Mouse
EVGA Torq 10X
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Sound
7.1 audio (Creative Xf-Ti Titanium)
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Operating System
Windows 10 Education
Recent Profile Visitors
984 profile views
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Issues with Nvidia Broadcast and Sampling Rate
TechSwagPimp1337 replied to TechSwagPimp1337's topic in Audio
It isn't nyquist theory. This is research that I've performed in graduate school. Higher sampling rates allow for more information to pulled out of each sample envelope, and therefore better feature extraction related to noise, and better noise removal. I've done extensive research on optimizing real time high-sampling data capture and processing on both audio and biomedical applications. -
Issues with Nvidia Broadcast and Sampling Rate
TechSwagPimp1337 replied to TechSwagPimp1337's topic in Audio
This isn't a simple answer. Recording at high bit-rates actually does provide a benefit to clarity in low-end frequencies. Just because we can't hear frequencies above 22kHz doesn't mean that they don't exist, just like with our eyes not being able to see infrared or ultraviolet waves. Because frequencies higher than 22kHz exist and get picked up by audio recording equipment, it muddies up the low-end quite a bit. The solution is to record at a high sampling rate (96 or 192kHz), apply low-pass filtering, and then render at a lower sampling rate such as 44.1 or 48kHz. -
If anyone is having issues with distorted audio while using Nvidia's noise removal for either microphone or speakers, I've found that the issue for me is using 192kHz sampling rates causes issues. I believe the program only supports 44.1kHz, 48kHz, 16-bit, and 24-bit. Kind of strange because more data = better performance, and the RTX cards can absolutely filter the 1x1024 signal every 2ms. Even a $100 DAQ can do complex Fourier mathematics that fast. RTX cards should support it.
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TechSwagPimp1337 changed their profile photo
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It happened at my home. I was only getting 100Mb/s while I was supposed to be getting 300Mb/s. I checked all of the cables in my house, did an internal speed test, and everything internally was right. I called my ISP, and it turned out that there was a damaged cable in between my telecommunications box and ethernet jeck in my wall. They came in, fixed it, and I was at the popper speed.
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If you're connected directly to your router, you should check the cable from your router to the internet box from your ISP. If you have already rebooted your router, try calling your ISP and see if they can reboot your modem and/or telecommunications box. If the problem persists after that, then it's the ISP's fault and their responsibility to fix.
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If you bought the rx750 new, I would use the cable that came with it. If not, use the cable with the EVGA 500w, stress test the PC, and see if the cable gets warm. If it gets too warm, buy a thicker cable rated higher than 750w (preferably 1200-1500w).
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1080p @ 200% Resolution Scaling the same as 4K?
TechSwagPimp1337 replied to Msuni's topic in Graphics Cards
No. You are still seeing a 1080p image, but it has been rendered at a higher resolution. Effectively. It's pretty much the same as DSR, where the GPU will render at a higher resolution, and then down-sample to the output resolution. Resolution scaling is a per-game basis, which has the potential to either be better or worse than Nvidia's blanket DSR solution, so it depends on the game as to which one will look better. Personally, I think DSR is better since you can fine-tune it in the Nvidia control panel to change the smoothness of the image. For surround setups, the only way to render the i -
Consistent Subambient Cooling
TechSwagPimp1337 replied to TechSwagPimp1337's topic in Custom Loop and Exotic Cooling
Yes. Same room. Right beside the PC. At 50°C and 60% humidity, the dew point is a little over 40°, but I'm going to have a micro-controller on it to run it at least 5°C above the dew point at all times. Labview FTW. -
Consistent Subambient Cooling
TechSwagPimp1337 replied to TechSwagPimp1337's topic in Custom Loop and Exotic Cooling
Condensation is a result of temperature and relative humidity. The goal is to have the chiller set to around 40°C, well above the dew point for the room. Condensation will not occur in the PC at 40°. I’ve done the calculations. Portable ac units cost almost as much as chillers, but I’d be using more power over all running the AC vs the chiller. What I need, and what I asked for, is a good deal for the chiller. -
Consistent Subambient Cooling
TechSwagPimp1337 replied to TechSwagPimp1337's topic in Custom Loop and Exotic Cooling
Update: It could cost a lot of money to get an AC that could dissipate heat outside of my room, so that is out of the option. The cheapest solution would be to get a chiller for the PC. -
liquid Consistent Subambient Cooling
TechSwagPimp1337 posted a topic in Custom Loop and Exotic Cooling
TWMC, I’ve always had really high ambient temperatures in my room during summers. It was refinished from an attic storage room, and I live in the south. I’ve tried air coolers and AiO’s to cool the CPU, but in summers, I hit around 90°C max on my CPU. I’ve decided to buy an active chiller to reduce my temps down to something more reasonable i.e. 50’s to 60’s max. I have an EK custom water cooling system on the way, but I feel like I need something actively dropping temperature below ambient to get good results. I watched the video on chilling thr -
This is a strange issue I had when I upgraded to the RTX 2080. I hadn't updated to the Fall 2018 creator's update (for obvious reasons) when I put my new 2080 in. I updated the Nvidia drivers perfectly fine, but Origin told me that I needed the Fall update to play with ray-tracing (the only reason I ponied up for the 2080). So I updated Windows, and the card worked fine, and even though ray tracing isn't too amazing, I was happy. But when Nvidia released their newest driver on 2/13, I could not update the driver. I did DDU in safe mode, but I was not able to install any driver (even as far
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I would check GPU temps. Maybe the fan over the vcore is out. Also, if you're tech savvy, you may want to try applying better thermal paste. If that doesn't work, you may try reflashing the GPU bios if ASUS makes them available to the public.
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I'm watching on Facebook live.
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Nvidia has finally taken the wraps off of the RTX 2060. For just $349, they are advertizing that you will be able to play Battlefield V at medium RTX settings at 1440p at 60fps. The card is said to have 5 gigarays/sec and 6Gb of GDDR6 VRAM. They are also boasting about the high availability of the card.