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DarkMesa

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  1. Informative
    DarkMesa got a reaction from Beef Boss in Microphone Headset not recognized by Windows.   
    Got a new headset because my current headset's microphone won't show up in recording devices after messing around with the Driver for hours
    New headset was the same price of my old one, only difference is that it isn't Chinese branded, turns out my Chinese headset's audio quality is supreme compared to branded headset
    I connect the headset's microphone jack with 2 adapters so it's gotta show up right?
    Wrong
    Dead wrong.
     
    Note: The laptop's jack has both Microphone and Headset icon. Is it lying to me?
    Note 2: The adapters work correctly on my other systems.
    Note 3: I reinstalled, rolled back and updated the driver 3 times.
    Last Note: My old headset's microphone won't show up either.
    Note 4.1: On other PCs Microphone works fine.
     


     
  2. Informative
    DarkMesa reacted to COUPER MILLAR in Why do some PC games look smooth on 30 while others are barely playable?   
    Id say a lot of this comes down to 1% and 0.1% lows. if you're averaging 30 fps and have 1% lows in the mid 20's it will feel a lot smoother than averaging 30 fps with 1% lows <10 fps. 
  3. Like
    DarkMesa reacted to GoodBytes in Microsoft kills off Groove Music Pass, and stops selling music.   
    Microsoft announces that it is terminating its Music Subscription Service and also buying Music from the Store for good December 31st, 2017. Being the first music subscription service ever made under the Zune branding back in 2012, it aimed in revolutionizing the way we buy and listen to music. it failed to gain traction, and a later competitor managed to gain traction by being multi-platform, available in a wide range of countries, and bring aggressive marketing, not to mention free option. This competitor is Spotify. While eventually Microsoft caught up to Spotify many years later, its slow its slow paste and lack of bringing innovative features to the table, nor provide any competitive pricing options, it failed to capture the market. Under the XBox branding, it was the first subscription service to reach Canada. Spotify only came several years later. Groove Music was available on iOS, Android, Windows 10 Mobile, Windows 10, XBox One, and Web via any HTML5 compatible web browser.
     

     
    Today, Microsoft announces all its subscribers that it is terminating the service, and helping them switch to Spotify.
    You will no longer be able to buy msuic, or get the streaming service.
     
    To help with the transition, Microsoft says that:
    Groove Music Pass subscribers will get 60 days free of Spotify Premium Microsoft will give a prorated refund to its subscribers if the subscription passes December 31st via the credit card used. If the credit card is no longer valid, Microsoft will return the funds in the form of a Microsoft Store prepaid card with 120% of the value it should be.  So if you should get 10$ back, you'll get a gift card of 12$. Playlists in Groove Music will be ported to Spotify. Purchased Music will still be playable. If you have unused Music Pass pre-paid card not redeemed. Microsoft will return 120% of the value in the form of Microsoft Store card that can be used online store or Microsoft physical store. Microsoft recommends to download and back up all purchased music as they will no longer be able to re-downlaod them after Dec 31st. Groove Music app and OneDrive integration will still work, supported and the app will continue to be updated. This includes the iOS and Android app.  
     
    In Microsoft statement:
     
    Source: https://support.microsoft.com/en-us/help/4046109/groove-music-and-spotify-faq
     
  4. Informative
    DarkMesa reacted to Mira Yurizaki in How does a Server build work?   
    It pretty much works like that. There's nothing significantly different about the hardware you put in a gaming PC than you do a server PC. You can play games on a server and you can run a server on your gaming PC. There are some features for servers you may want to consider, like using registered/ECC RAM, but those are not requirements. The server Linus built and what's in his server cabinet are all standardized form factors and possibly parts. Maybe except for the case layout itself, but the sizing is standard. But you don't need to build a server using that either if you don't really need it.
     
    I mean, in my case, I technically have two servers. One's my NAS that acts as my file server/backup storage and another is a NUC I installed Linux on to do some development work on.
  5. Informative
    DarkMesa reacted to MainDisco in What's the DPI in a Mouse?   
    Dots per Inch, indicates how far your mouse travels on your screen when moved one inch on your mousepad. (higher dpi can indicate a more precise scanner build in)
  6. Informative
    DarkMesa reacted to Enderman in What's the DPI in a Mouse?   
  7. Informative
    DarkMesa reacted to paddy-stone in What's the DPI in a Mouse?   
    Dpi is Dots per Inch... so that many dots on screen is travelled per inch you have moved the mouse. So a lower Dpi is required for precision.
  8. Informative
    DarkMesa reacted to iRileyx in What's the HZ in a monitor?   
    Its the refresh rate yes.
     
    Eyes can see more than 60fps lol, dont think the exact number as known though as obviously people's eyesight will make it differ.
  9. Informative
    DarkMesa reacted to QuantumBit in What's the HZ in a monitor?   
    Humans aren't computers, it would be like saying the human eye can only see 4k, our vision can't be measured with computer standards.
  10. Informative
    DarkMesa reacted to loculus in What's the HZ in a monitor?   
    There are limits to human visual acuity and motion perception, but a test of X FPS with evenly spaced frames (noninteractive) is measuring something very different from having a X Hz vs. Y Hz monitor particularly if the display is sample-and-hold (i.e. more or less staticly holding the image between refreshes, which is how all the common 60 Hz LCD screens work; having some strobing is a relatively rare feature and usually only available on the high-refresh-rate displays). It also depends on the nature of the motion, speed, etc.
     
    If you're looking at running games, which is an interactive experience (so responsiveness makes a difference) that furthermore potentially can have a wide range of potential motion, all delivered at inconsistent intervals, you end up with different amounts of screen tearing and delay depending on where rendered frames fall relative to monitor refreshes. Or ideally no tearing and less delay for complete frames with a variable refresh setup (G-Sync, FreeSync). More frequent monitor refreshes would change how things look even if the average FPS is not much different from 60 Hz (or even below). Then when it comes to higher refresh rates being displayed, on a sample-and-hold display you get higher visual clarity—less perceptual blurring of things in motion as your eye tracks them, given that your eyes will move with the trajectory in a continuous fashion and not teleport in discrete chunks every 1/60th of a second to the new position.
     
    So clearly there are benefits. They just may not be big enough to matter to you, depending on your expectations and the content. It really depends.
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